A small tool to convert animations from an original set of bones to the normalized bone structure of VRM models
Since this is just one file there is no need for a unitypackage. Simply copy the file into your Assets and you will find the window in Tools/Transmute Animations
- Set the
Donor Animation
to the object responsible for animating the original Model and theDonor Bone
to the root bone of your Model. - Repeat with the respective
Target
s in your VRM model- you can check if it has worked successfully by looking at
Mismatched Bones
- you can check if it has worked successfully by looking at
- Select your Folder with the original Assets
- you can see affected animations under
Assets
- you can see affected animations under
- Select your Folder where the new Assets will be (
-VRM
will be appended to the name) - Select an accuracy, for good results use
0.001
for the Position and1.5
for the rotation, else0
- Run and wait!
- You may need to reapply the animations in your VRM model