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Rise v3.3 #104
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Rise v3.3 #104
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changed "python-chess" to "chess"
specified version number
set back to old python-chess version
added efficient_channel_attention_moduel() added ic_layer added hard_sigmoid
* added get_se_layer
* fixed "eca_se" look-up * update kernel size * update train_cnn.ipynb
* added bn layer for value head * fixed train_cnn.ipynb loading
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This PR introduces the RISEv3.3 architecture as an improvement over the RISEv2 architecture.
The development process was influenced by the following papers.
However, most of the proposals turned out to be not beneficial for chess neural networks or suboptimal when applied for GPU inference.
https://arxiv.org/abs/1812.
Mingxing Tan, Bo Chen, Ruoming Pang, Vijay Vasudevan, Mark Sandler, Andrew Howard, Quoc V. Le
http://openaccess.thecvf.com/content_CVPR_2019/html/Tan_MnasNet_Platform-Aware_Neural_Architecture_Search_for_Mobile_CVPR_2019_paper.html
Bichen Wu, Xiaoliang Dai, Peizhao Zhang, Yanghan Wang, Fei Sun, Yiming Wu, Yuandong Tian, Peter Vajda, Yangqing Jia, Kurt Keutzer,
http://openaccess.thecvf.com/content_CVPR_2019/html/Wu_FBNet_Hardware-Aware_Efficient_ConvNet_Design_via_Differentiable_Neural_Architecture_Search_CVPR_2019_paper.html
Andrew Howard, Mark Sandler, Grace Chu, Liang-Chieh Chen, Bo Chen, Mingxing Tan, Weijun Wang, Yukun Zhu, Ruoming Pang, Vijay Vasudevan, Quoc V. Le, Hartwig Adam.
https://arxiv.org/abs/1905.02244
Sanghyun Woo, Jongchan Park, Joon-Young Lee, In So Kweon
https://arxiv.org/pdf/1807.06521.pdf
https://arxiv.org/abs/1910.03151
The changes which where incorporated in RISEv3.3 where the following:
global
for average pooling layersThe architecture resulted in an ~150 Elo improvement when trained on the same data set, here Kingbase2019lite.
The other only difference other difference was changing the value loss ratio from 0.01 to 0.1.