let buttonColours = ['red', 'blue', 'green', 'yellow']
let gamePattern = []
let userClickedPattern = []
let started = false
let level = 0
$(document).keypress(function () {
if (!started) {
$('#level-title').text('Level ' + level)
nextSequence()
started = true
}
})
$(".btn").click(function () {
let userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length - 1);
});
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel])
{
if (userClickedPattern.length === gamePattern.length)
{
setTimeout(function () {
nextSequence();
}, 1000);
}
} else
{
playSound("wrong");
$("body").addClass("game-over");
$("#level-title").text("Game Over, Press Any Key to Restart");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
startOver();
}
}
function nextSequence() {
Reset the userClickedPattern to an empty array ready for the next level once nextSequence() is triggered:
userClickedPattern = []
level++
$("#level-title").text("Level " + level);
let randomNumber = Math.floor(Math.random() * 4);
let randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#" + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
}
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
function playSound(name) {
let audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function startOver() {
level = 0;
gamePattern = [];
started = false;
}