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[REG-1774] Update documentation about legacy input manager support #74

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Jun 6, 2024
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9 changes: 3 additions & 6 deletions docs/gameplay-sessions/gameplay-sessions-getting-started.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -33,13 +33,10 @@ A saved recording can be loaded to reproduce inputs and capture new information
- **Customization**: In some cases, you may want to ignore certain parts of your game's state. The SDK makes it easy
to exclude a GameObject and its children from recorded data.

## Known Limitations
## Feedback

We are constantly iterating on and improving our tools!
If you'd like to report any additional limitations, bugs, or if you'd like to request a feature,
If you'd like to report any limitations, bugs, or if you'd like to request a feature,
please fill out [this feedback form.](https://d7y6yysps34.typeform.com/to/MYieIsHV)

- **Old vs New Unity Input System** - Playback of recordings is currently supported only for games using the new Unity
Input System. _We are investigating the possibility of supporting the old Unity Input System_.

Learn more about how to use this powerful recording and playback feature by clicking the **Next** button below.
Learn more about how to use this powerful recording and playback feature by clicking the **Next** button below.
4 changes: 2 additions & 2 deletions docs/tutorials/building-your-first-bot.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -25,8 +25,8 @@ Download the BossRoom sample from the [official GitHub repository.](https://gith
:::info

Note that there are some limitations of the package that may not work with your game. For instance, our framework
works best with the New Unity Input System and games that use standard UI canvas elements and game objects. Learn
more about these limitations in our [Gameplay Session recording docs](/gameplay-sessions/gameplay-sessions-getting-started#known-limitations).
works best with games that use standard UI canvas elements and game objects. Learn
more about these limitations in our [Gameplay Session recording docs](/gameplay-sessions/gameplay-sessions-getting-started).

:::

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