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Feature Request: Repository Downloads #229
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This would be nice to have, indeed. Unfortunately, this would require the repository web application, and only TDev has sources and access to do that. Further, this would cause much more frequent downloads which means more server bandwidth and possibly (I don't know if it matters) more money for TDev to pay for hosting. A simple + feasible improvement would be to add [download content] button to the selector, which would open web repository in player's default browser. |
Why it needs to be on ror main site, and why we do not use more then one mirror/place for stuff like this |
@vido89 : It doesn't, really, we may just as well set up an alternate repository, if we find a hosting with enough space and bandwidth. To be honest, I don't really like the current reposotory - it has bloated UI with rather amateur design and the search box doesn't really search. @vido89 :However, new repository would also need new content. I'm not sure authors would agree with us to move their stuff, and a lot of stuff is abandoned, so there's nobody to move it. This requires wider discussion in the community. But I like the idea |
It's OK if it won't work out, it was just a suggestion. ;) |
@vido89 |
@Hiradur yup some nice stats there, so there is need to mirror it on more places |
Just a suggestion, but maybe integrate with steam? (Steam Workshop?) |
Not Steam, because then the RoR fans that are under 13 (like me, I'm 12 1/2) won't get to download any mods! |
By what I know, it's not that easy to release a game via Steam and it does cost money. Also, I'm always happy to have something which I don't need to be logged in all time to play and which I don't need an account to get (I have a Steam Account, but it's nicer to have RoR as its own). Just my two cent, I'd rather have RoR as its own and working without Steam, as also I think the multiplayer would only work with/without Steam. So for example if person A has RoR with Steam and person B without they wouldn't be able to play together as Steam Multiplayer runs on Steam servers (not much knowledge here but I think it's so). |
I see where you are coming from, but it was just a thought :) |
I don't like the idea of Steam because it's unpredictable due to its proprietary nature. The workshop may be superior to the current system but it could always change or be removed (although unlikely it's not impossible) which would lead to total chaos. |
could the repos be done via github to deal with the bandwidth? |
@tylerhoot Hello. Bandwidth no longer an issue, we have a generous webhost now. The only thing left to do is to finish the implementation: https://forum.rigsofrods.org/thread-496-post-5446.html#pid5446 BTW, thanks for bumping this issue ticket, I forgot it existed. |
sounds good. great to see a good thing come back. |
A neat new feature for the next official release of RoR would be a built in repository downloader. So, the RoRConfig.exe checks for vehicles and terrains in the repository that you don't have and downloads them after it prompts you and you click Yes.
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