Hotfix: only load prop mesh from own resource group. #2784
Merged
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Problem: when 2 mods (each with it's own bundle) contain mesh with the same file name, they will clash with each other. The first mod loaded will override the mesh for all others until the game is restarted. This applies to props (vehicle) and odefs (terrain).
Cause: class MeshObject was searching for the mesh name globally instead of using the mod's resource group. This is classic behavior, some mods might rely on it.
Fix: use the mod's resource group, as already done for most resources.
Mods I used for testing:
agora-meshmix1.zip
agora-meshmix2.zip