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Fixes #2767
For some reason when texture filtering is set to Bilinear, with some gpus,
ImGui::GetIO().DisplaySize.y
returns 0Old code was: https://github.com/RigsOfRods/rigs-of-rods/blob/2020.01/source/main/terrain/map/SurveyMapManager.cpp#L185
Also fixes darker image in Big map with Anisotropic filtering
Before:
After:
@paroj any idea why those nasty things happen? 🤣