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Releases: RoadrunnerWMC/Koopatlas-Updated

2024.01.26.0

26 Jan 07:20
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This release adds a workaround for a rarely-encountered game bug that only affects maps with paths whose entire unlock criterion is either "total star coins == x" or "unspent star coins == x" (any value of x).

2021.03.20.2

20 Mar 22:07
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This release fixes several more bugs reported by B1 Gaming.

2021.03.20.1

20 Mar 12:13
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This release fixes a critical bug with dragging path nodes. (Thanks to B1 Gaming for the bug report.)

2021.03.20.0

20 Mar 11:06
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  • Added new icons for "Launch Star" path animations, courtesy of SnakeBlock!
  • Greatly improved click hitboxes for path nodes.
  • Koopatlas will now scroll to a reasonable place* when loading a map, instead of the top-left corner of the scene (which is usually empty).
  • Fixed more crashes and bugs.
  • Optimized the icon PNGs, saving a few KB.

Special thanks to Zementblock for reporting most of the crashes and bugs fixed in this release, as well as suggesting the hitbox improvements and new scroll feature.

*Specifically, to whatever's first in the "Path/Node Layers" list.

2021.03.16.0

16 Mar 10:38
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  • It's been less than 12 hours since the last release, but I've fixed so many more bugs since then that I think a new release is warranted.
  • The path animations menu has gotten a nice facelift, too!
  • I'm confident enough now to remove the "pre-release" badge from this and future releases, though keep in mind that Koopatlas is still quite buggy in general.

2021.03.15.0

15 Mar 23:56
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2021.03.15.0 Pre-release
Pre-release

First release of Koopatlas Updated! This is the original Koopatlas editor, updated to support Python 3 and PyQt5, and with a lot of bugs fixed.

Since these builds haven't been tested at all yet except for the Ubuntu one, I'm marking this first release as a pre-release. Despite that, I think Koopatlas Updated is already overall more stable than the original, since I've fixed a couple dozen bugs unrelated to the switch to Python 3 / PyQt5.

Please try out this release and let me know (on Discord, or by opening an issue) of any bugs you find! Ideally with the traceback included if there is one, and with steps for how to reproduce the issue.