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Ripping Textures

RuneFox237 edited this page Jun 3, 2022 · 1 revision

The Post-Sotv workflow for ripping characters does not rip the character's textures alongside the model. This will need to be done separately. With the character's bundle loaded, go to "Filter Type" at the top of the window and select Texture2D.

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Then you can select Export -> Filtered Assets. This will export just the textures into the folder you specify in the window that pops up.

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For most characters you'll be looking for textures with Diffuse, Normal, and Emission in their names as those will likely be the textures that are applied to the meshes.

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