AR facilitates immersive visualization of vehicle prototypes, enabling engineers and designers to refine concepts with real-world context
ABSTRACT
AR facilitates immersive visualization of vehicle prototypes, enabling engineers and designers to refine concepts with real-world context.AR revolutionizes the sales journey by creating virtual showrooms where customers can interact with and customize vehicles, enhancing engagement and purchase decisions.AR enhances collaboration among global teams by allowing simultaneous viewing and modification of prototypes, speeding up the design process. Virtual showrooms powered by AR can offer virtual test drives, allowing customers to experience the feel of driving different models without leaving their homes.AR-powered customization tools in virtual showrooms provide customers with a seamless and intuitive way to personalize their vehicles, leading to higher satisfaction levels.
1.1INTRODUCTION
Augmented Reality (AR) is poised to revolutionize the automotive industry by offering innovative solutions across various stages of the vehicle lifecycle. Through overlaying digital information onto the real-world environment, AR enhances vehicle design, manufacturing processes, maintenance procedures, and customer experiences. In design and development, AR facilitates collaborative design reviews and accelerates decision-making by visualizing virtual prototypes in real-time. On the manufacturing front, AR provides assembly line workers with intuitive visual instructions, improving efficiency and reducing errors. In maintenance and servicing, AR empowers technicians with augmented diagnostic tools and remote assistance capabilities, enhancing service efficiency and reducing downtime. Moreover, AR transforms the customer experience by offering immersive showroom experiences and interactive vehicle configurators, driving deeper engagement and sales. As AR technology continues to advance, its integration into the automotive sector holds significant promise for improving productivity, safety, and customer satisfaction throughout the vehicle lifecycle.
1.2DOMAIN INTRODUCTION AR/VR AR uses a real-world setting while VR is completely virtual. AR users can control their presence in the real world; VR users are controlled by the system. VR requires a headset device, but AR can be accessed with a smartphone. AR enhances both the virtual and real world while VR only enhances a fictional reality.
Augmented reality Augmented reality is an interactive experience that enhances the real world with computer-generated perceptual information. Using software, apps, and hardware such as AR glasses, augmented reality overlays digital content onto real-life environments and objects.
Virtual reality Virtual Reality (VR) is a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings. This environment is perceived through a device known as a Virtual Reality headset or helmet.
Mixed Reality Mixed Reality (MR): a view of the real world—physical world—with an overlay of digital elements where physical and digital elements can interact.
Extended reality Extended reality (XR) is an umbrella term for any technology that alters reality by adding digital elements to the physical or real-world environment to any extent and includes but is not limited to, augmented reality (AR), mixed reality (MR) and virtual reality (VR).
Blender Blender Tool is a 3D computer graphics software with all the toolset required to create, modify animated films, visual effects, arts, 3D printing models, interactive 3D gaming models, and all this for the free tool open-source 3D Graphics software available in the market.
Unity Hub The Unity Hub is a standalone application for accessing the Unity ecosystem. This is used for things like managing your Unity projects, installing Editor versions, licensing and installing add-on components. Benefits and Advantages of AR, VR, MR, and XR in TechDoc:
Enhanced comprehension: Immersive technologies offer intuitive and interactive learning experiences, improving comprehension and retention.
Remote assistance: AR and XR enable experts to provide real-time support and guidance remotely, reducing downtime and travel costs.
Safety and risk mitigation: VR and XR simulations allow users to practice hazardous procedures without endangering themselves or others.
Cost savings: Immersive technologies can reduce the need for physical prototypes, travel expenses, and traditional training materials.
Accessibility: AR, VR, and XR make technical information more accessible to users with different learning styles and abilities.
1.3PROBLEM STATEMENT Augmented Reality integration in the automotive industry faces hurdles in adoption due to technological complexities, limited infrastructure, and regulatory uncertainties.Challenges include ensuring seamless integration with existing vehicle.
1.4OBJECTIVE
Augmented Reality (AR) also plays a crucial role in maintenance and repair operations within the automotive industry. Its primary objective is to empower technicians with instant access to relevant information and step-by-step guidance, thereby minimizing downtime and maximizing the reliability of automotive systems.
AR-equipped devices overlay digital information onto the real-world view of the vehicle, providing technicians with contextual insights into complex repair procedures. Through AR, technicians can access schematics, diagnostic data, and repair instructions in real-time, eliminating the need to consult physical manuals or reference materials. This seamless integration of digital information enhances workflow efficiency and reduces the likelihood of errors during repair tasks.
Furthermore, AR technology facilitates remote assistance and collaboration among technicians and experts. Technicians can share live video feeds of their work environment, allowing remote experts to provide guidance and support in real-time. This capability is particularly valuable for troubleshooting challenging issues or performing repairs in remote locations where access to specialized expertise may be limited.
Moreover, AR-enabled training modules help technicians acquire new skills and stay updated on evolving automotive technologies. These interactive simulations allow technicians to practice complex procedures in a risk-free virtual environment before applying them to actual vehicles, thereby improving their confidence and proficiency.
Overall, AR transforms maintenance and repair operations by providing technicians with on-demand access to critical information, facilitating remote collaboration, and enhancing training capabilities. By leveraging AR technology, automotive companies can ensure efficient and reliable maintenance services, ultimately enhancing customer satisfaction and loyalty.
LITERATURE SURVEY 2.1TITLE: Existing methods using AR to enhance creativity AUTHOR: Zhengya Gong and Georgi V. Georgiev PUBLICATION YEAR: 2020 Augmented reality (AR) technology has introduced a range of equipment, contexts, and stimuli with possible applications in the context of design creativity. In response, recent studies have investigated AR as a tool that can be applied to enhance creativity. As a part of such research, this paper reviews existing studies and provides a state-of-the-art literature review based on the componential theory of creativity. Based on studies that investigate the use AR to enhance creativity, we found that AR can be used to improve specific factors to enhance creativity, and a natural environment can be considered a positive factor for enhancing creativity. Therefore, we propose a hypothesis that AR technology could be a useful method to simulate nature for enhancing creativity; experimentation based on the hypothesis is expected to be conducted in the future.
2.2TITLE: A Systematic Literature Review on Augmented Reality for Learning AUTHOR : Candra Kurniawan, Yusep Rosmansyah, Budiman Dabarsyah PUBLICATION YEAR: 2021 Learning can be performed in various ways and can utilize different technologies. This paper presents a review of current and previous research to understand the use of virtual reality technology for learning. This paper used a systematic literature review (SLR) as a method. Research question (RQ) was determined in the first step. The query for searching the previous research on popular database journals was generated from previously created RQ. Popular journals included
IEEE Xplore, ScienceDirect, SpringerLink, Scopus, and ACM Digital Library. Thirty- two related articles were produced from the search, then reviewed. The study concluded that there were four purposes of using virtual reality for learning, two types of devices used, and two types of user experiences.
2.3TITLE: Augmented Reality Authentication AUTHOR: John M. Jones , Reyhan Duezguen , Peter Mayer , Melanie Volkamer , Sanchari Das PUBLICATION YEAR: 2020 As virtual reality (VR) sees an increase in use in several domains such as retail, education, military; a secure authentication scheme for AR devices is necessary to keep users’ personal information safe. A smaller section of research focuses on the authentication schemes of AR devices. To further the understanding of this topic, we conducted a detailed literature review of AR authentication by exploring papers published till October 2020. A total of N = 29 papers were found. While many papers evaluate the accuracy of authentication methods, few conduct detailed user studies. In the user studies done, we found a lack of focus on diverse populations such as the elderly, with the mean age of the participants being 25.11. Our findings from the literature review give a detailed overview of VR-based authentication schemes and highlight trends as well as current research gaps. These findings drive future research direction to create robust and usable authentication strategies.
2.4TITLE: A SYSTEMATIC LITERATURE REVIEW ON VIRTUAL REALITY AND AUGMENTED REALITY IN TOURISM RESEARCH AUTHOR : Ryan Yung, Catheryn Khoo-Lattimore PUBLICATION YEAR: 2022 Despite the growing interest and discussions on Virtual Reality (VR) and Augmented Reality (AR) in tourism, we do not yet know systematically the knowledge that has been built from academic papers on VR and AR in tourism; if and how VR and AR research intersect, the methodologies used to
research VR and AR in tourism, and the emerging contexts in which VR and AR have surfaced in tourism research. By conducting a systematic literature review on VR/AR research in tourism, this work seeks to answer five main research questions: (1) Which tourism sectors and contexts have VR and AR research emerged in?; (2) Which forms of VR and AR have garnered the most attention in tourism research?; (3 and 4) What methodologies/theories are being utilized to research VR and AR in tourism?; and (5) What are the research gaps in VR and AR tourism research? From a synthesis of 46 manuscripts, marketing and tourism education emerged as the most common contexts. However, issues with heterogeneity appeared in terminology usage alongside a lack of theory-based research in VR and AR. Also, gaps were identified where challenges identified revolved around awareness of the technology, usability, and time commitment.
EXISTING SYSTEM
Augmented Reality (AR) has become integral across vehicle design, manufacturing, sales, and maintenance in the automotive industry. Designers leverage AR to visualize concepts in real time, accelerating decision-making. AR aids manufacturing by providing workers with interactive assembly instructions, reducing errors and enhancing efficiency. In sales, AR transforms showroom experiences, allowing customers to explore vehicles virtually and customize features. Additionally, AR enhances maintenance processes by providing technicians with augmented diagnostic tools and remote assistance, minimizing downtime. Overall, AR's integration enhances productivity, accuracy, and customer engagement across the automotive lifecycle, driving innovation and efficiency in this dynamic industry.
SYSTEM REQUIREMENTS
4.1HARDWARE REQUIREMENTS 1.Hard Disk - 256GB or Above 2.RAM - 8GB or Above 3.Processor- Intel i5 or AMD Ryzen 5 or higher
4.2SOFTWARE REQUIREMENTS 1.UNITY 3D 2.BLENDER 3.VUFORIA ENGINE
PROPOSED METHODOLOGY
5.1PROPOSED SYSTEM The proposed system, We are actively implementing the Augmented Reality in the field of Automotive Industries in order to create the awareness on the operation of particular machines that are highly complexive to avoid the accidents and maintain health and safety in working environment.
5.2DATA FLOW DIAGRAM
5.3MODULE DESCRIPTION 5.3.1AR SDK Integration An augmented reality software development kit, or AR SDK, allows developers to build digital objects that appear to blend into the real world. An AR SDK is crucial to any business that creates AR experiences. 5.3.2Interaction Modules Interaction is one of the things that sets augmented reality apart from passive mediums. By creating experiences that listen, adapt, and respond to participants you make room for them in the conversation: for their curiosity, their insights, and their choices. How to use the Behavior Builder to create interactions. 5.3.3User Interface(UI) User interfaces in AR need to account for the 3D nature of the content and the physical space in which the user is operating. This requires a different approach than traditional 2D UI design. 5.3.4ASSETS CREATION AND MANAGEMENT •In these asset stores which are available in Unity resource, we have to pick the required assets for our project. • If the assets are not found, we can import the external assets. And after importing the assets in the unity. The asset contains a Blender core sample. In that Vuforia core sample has an image target we have to set up the images in the image target and modify the image and we are allocating the resources. 5.3.5TARGET CREATION •In unity software, we need to set the target within the image of the gadget, to play the video while recognizing the target of the image. •The image has to be scanned using an AR camera, then the image will be recognized by the software and the video we have invoked for the particular target will be played. •The target can be set as the whole image, i.e., the video will be played when the whole image is scanned, or the target can be even set as the half of the image.
•Even a small part in the image can be set as the target, when the part is scanned, the video can be played. The major requirement is that the image have to be acceptable. 5.3.6RESOURCE ALLOCATION •While importing the Blender core sample to the unity. in scenes, there is a sample scene that contains many sample scenes. • In the sample scenes we have to choose an image target, that includes many options in that select the image fission that contains video now drag and drop the video in the image target within the AR camera next we have to position the video size.
5.3.7APPLICATION RENDERING •This module is responsible for rendering and displaying the software applications and operating systems chosen by users within the virtual lab environment. •Users can interact with these applications as they would in a physical computer lab, including tasks such as software installation, programming, web browsing, and content creation. •The module's efficiency is crucial in delivering a responsive and realistic interface, which is vital for effective learning and skill development. •Additionally, it accommodates the customization of graphical settings to suit user preferences and hardware capabilities, optimizing the performance and visual quality of applications to provide a truly immersive and productive educational experience within the VRL platform.
RESULT AND DISCUSSION
6.1APPLICATION OVERVIEW
By these fabrications and perforations of our implementation of augmented environment with educational variables. We may able to overcome the odds of industrial environment in such a way to reduce the possibility of the occurrence of industrial hazards such as accidents and loss of human life and property damage.
6.2APPLICATION DEMONSTRATION
6.2.1VIEW IN AR
VIDEO TUTORIAL
GUIDANCE
7.1CONCLUSION Augmented Reality represents a paradigm shift in the automotive industry, offering innovative solutions to improve safety, efficiency, and overall driving experience. As AR technologies continue to evolve and become more integrated into vehicles, we can expect to see even more transformative impacts in the years to come. 7.2FUTURE ENHANCEMENT In the near future, augmented reality (AR) is poised for significant enhancements across multiple domains. Advancements in AR technology promise to deliver more immersive experiences, blurring the boundaries between the digital and physical worlds. These enhancements will enable more realistic rendering of virtual objects within real-world environments, fostering truly immersive interactions. Education stands to benefit immensely from AR, with the potential for students to engage in interactive learning experiences, exploring historical sites or conducting virtual science experiments. Moreover, AR will revolutionize remote collaboration by facilitating seamless sharing of augmented views, particularly beneficial in fields like engineering and healthcare. Retailers are likely to leverage AR to offer personalized shopping experiences, allowing customers to virtually try on products or visualize items in their homes before purchase. In healthcare, AR holds promise for assisting surgeons with real-time patient data during procedures and aiding in diagnosis and treatment planning. Navigation and wayfinding will become more intuitive with AR overlays providing directions and real-time information about surroundings. Gaming experiences will also evolve, with AR blurring the lines between virtual and physical realms, offering immersive multiplayer experiences
REFERENCES
Reference from Books: 1.”Augmented Reality: Principles and Practice” by Dieter Schmalstieg and Tobias Hollerer - This book provides a comprehensive introduction to AR technology, covering principles, techniques, and applications.
2.”Understanding Augmented Reality: Concepts and Applications “by Alan B. Craig - This book offers a thorough exploration of AR concepts, technologies, and applications, suitable for both beginners and advanced readers.
3."Augmented Human: How Technology Is Shaping the New Reality" by Helen Papagiannis - Dr. Papagiannis, an AR expert, explores the evolution and potential of AR technology, along with its societal impacts and future possibilities.
4."Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia" by Jonathan Linowes - This book focuses on practical aspects of AR development, providing guidance on creating AR applications using popular platforms and tools. Reference from Websites and Online Resources: 1.Unity's Official AR Documentation: Unity has extensive documentation and tutorials on AR development. Start with their official AR documentation: Unity AR Documentation.
2.Unity Learn AR Tutorials: Unity offers a range of AR tutorials and courses on their Unity Learn platform. You can access these resources at Unity Learn. 3.AR Developer Forums: Websites like the Unity AR Developer Forum or Reddit's r/Unity3D and r/virtualreality can be great places to ask questions, share your experiences, and learn from the AR development community. YouTube: There are many YouTube channels dedicated to Unity AR development tutorials. Channels like "Brackeys," "Virtual Reality Oasis," and "Valem" offer valuable content for AR developers. 4.GitHub: Explore AR projects and Unity AR assets on GitHub to learn from others' code and collaborate with the community.