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BulletStorm

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BulletStorm is an editor tool for danmaku (or say barrage) de# 3D STG games.

It provides full graphic user interface for your workflow, from emission to runtime control. You can easily design danmaku in your game without code knowledge base.

BulletStorm is a high level danmaku manage system, it doesn't care about how the danmaku is implemented. Every class (particle system, game object, or anything else) that implements BulletSystem.IBulletSystem can be a danmaku implementation. However, BulletStorm provides support for Unity build-in particle system and GameObject, so you don't need to implement them by yourself.

Installation

BulletStorm is easy to install, you can use any of following methods to install it.

OpenUPM (Recommended)

  1. If you are new to OpenUPM, install openupm-cli first.

  2. Go to your Unity project root folder (you can find an Assets folder under it), run this command:

    openupm add com.canstudio.bullet-storm
  3. Open your Unity editor, BulletStorm should be installed successfully.

UPM

  1. If you haven't installed Git, download and install it here: download Git

  2. Open your Unity editor, open Window -> Package Manager in the toolbar.

  3. In Package Manager, click + -> add package from git URL in the top left corner.

  4. Add following packages:

    "com.dbrizov.naughtyattributes": "https://github.com/dbrizov/NaughtyAttributes.git#upm"

    "com.github.siccity.xnode": "https://github.com/siccity/xNode.git"

    "com.canstudio.bullet-storm": "https://github.com/SUSTech-CANStudio/bullet-storm-unity.git#upm"

Use this as template

If you are going to create a new project, you can simply use this repository as template.

  1. Download source code in master branch with your favorite method.
  2. Open it as Unity project.

Overview

Shape Editor

image-shape-test

Auto Emitters

image-20201031151015657

image-20201031151244333

Build-in Particle System Support

image-20201031151629973