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SamwiseOfCat authored Jul 8, 2024
1 parent 91966be commit cadfd2a
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Showing 2 changed files with 13 additions and 9 deletions.
9 changes: 6 additions & 3 deletions Eldar.cat
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@@ -1,6 +1,9 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="6a64-81d6-8354-a8c3" name="Eldar" revision="7" battleScribeVersion="2.03" authorName="Steve Jones" authorContact="stagletto@gmail.com" library="false" gameSystemId="b6ca-ebfc-974f-eaae" gameSystemRevision="7" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<readme>v7 notes:
<catalogue id="6a64-81d6-8354-a8c3" name="Eldar" revision="8" battleScribeVersion="2.03" authorName="Steve Jones" authorContact="stagletto@gmail.com" library="false" gameSystemId="b6ca-ebfc-974f-eaae" gameSystemRevision="7" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<readme>v8 notes:
Fixed distance of War Walker Scatter Laser attacks.

v7 notes:
Changed cost of Saim-Hann Wind Riders Company Card to 650 points / 7VP to match Army Book and SM 2nd Ed value, highlighted to me via email by a NetEpic player. Wave Serpent / Doomweaver weapon rules added as Rules in their own right for ease of reading in the BS format. D-Cannon rules added to standard weapon profile rather than separate.

v6 notes :
Expand Down Expand Up @@ -6823,7 +6826,7 @@ Spread Fire - 10BP 2+ (0)</characteristic>
<characteristic name="Save" typeId="055d-0b88-bbaf-dc8c">6+</characteristic>
<characteristic name="CAF" typeId="fed2-08a4-b3f9-f4f3">+1</characteristic>
<characteristic name="Weapons" typeId="8e21-035a-6cdc-67eb">Lascannon : 75cm, 1d 5+ (-2)
Scatter Laser : 24cm, 3d 5+ (0)</characteristic>
Scatter Laser : 25cm, 3d 5+ (0)</characteristic>
<characteristic name="Morale" typeId="3bb5-71b6-c61b-07da">3+</characteristic>
<characteristic name="Special Rules" typeId="2a20-9420-2ae5-5339"/>
</characteristics>
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13 changes: 7 additions & 6 deletions Imperial Guard.cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="e7fc-3623-dfb1-db57" name="Imperial Guard" revision="7" battleScribeVersion="2.03" authorName="Steve Jones" authorContact="stagletto@gmail.com" library="false" gameSystemId="b6ca-ebfc-974f-eaae" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<readme>v7 notes :
<catalogue id="e7fc-3623-dfb1-db57" name="Imperial Guard" revision="8" battleScribeVersion="2.03" authorName="Steve Jones" authorContact="stagletto@gmail.com" library="false" gameSystemId="b6ca-ebfc-974f-eaae" gameSystemRevision="7" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<readme>v8 notes:
Fixed Confessor points value and spelling of &quot;Assassin&quot;

v7 notes :
Gorgon Company costs fixed.Warlord &amp; Reaver Battlegroups fixed.

v6 notes:
Expand Down Expand Up @@ -5654,7 +5657,7 @@ Imperial Guard detachments may only be given orders if they are connected to a C
<cost name=" Break Point" typeId="25ab-cb1a-141e-dc75" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="cd13-4880-56cb-09cd" name="Vindicare Assasin" hidden="false" collective="false" import="true" type="unit">
<selectionEntry id="cd13-4880-56cb-09cd" name="Vindicare Assassin" hidden="false" collective="false" import="true" type="unit">
<rules>
<rule id="7d31-8cd9-c884-5420" name="Vindicare Assasin" hidden="false">
<description>Played during the Movement or Combat Phase, and HQ, Psyker count as an activation. Pick any piece of terrain on the battlefield in which the assassin appears. Choose an enemy infantry or cavalry stand within 50cm and line of sight, ignoring normal targeting restrictions, with a shooting profile of 1d 3+ (0). The assassin shoots, then disappears.</description>
Expand All @@ -5673,7 +5676,7 @@ Imperial Guard detachments may only be given orders if they are connected to a C
<cost name=" Break Point" typeId="25ab-cb1a-141e-dc75" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="c81e-0759-975c-75b8" name="Callidus Assasin" hidden="false" collective="false" import="true" type="unit">
<selectionEntry id="c81e-0759-975c-75b8" name="Callidus Assassin" hidden="false" collective="false" import="true" type="unit">
<rules>
<rule id="08f3-8448-527f-0d29" name="Callidus Assasin" hidden="false">
<description>Play this card during any Combat Phase and target an infantry stand. This may target HQ units, but not Daemons, Tyranids or other significantly non-human units. Immediately resolve a round of Close Combat between the stand and the Callidus (CAF +6). The Callidus may receive bonus dice for previous attackers, or give later attackers a bonus die as appropriate. All enemy units within 10 cm of the Callidus’ target must pass a Morale check or go onto Fall Back Orders (if the target survives, it must roll as well).</description>
Expand Down Expand Up @@ -11237,8 +11240,6 @@ E) Ignore: Ignore the question and move on to the next one.</description>
<categoryLink id="a0f9-938d-f920-4324" name="Infantry" hidden="false" targetId="55ef-63f2-5290-498f" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="52f8-db9e-3336-8db6" value="100.0"/>
<cost name=" VP" typeId="points" value="1.0"/>
<cost name=" Break Point" typeId="25ab-cb1a-141e-dc75" value="0.0"/>
</costs>
</selectionEntry>
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