Provides a simple API for multi-language systems.
Currently undergoing refactoring after being extracted from the SS core codebase. Not prod-ready.
Simply install to your project:
sampctl package install ScavengeSurvive/language
Include in your code and begin using the library:
#include <language>
This package works by loading simple INI files. One file exists for each language in scriptfiles/languages/
and there is no file extension. So you may have scriptfiles/languages/English
and scriptfiles/languages/Espanol
(Pawn has issues with special characters in filenames unfortunately).
These files should have the same keys, see the scriptfiles/languages
directory in the repo for an example.
To load a language from a file, use InitLanguageFromFile
with just the language name as the parameter, not the full file path. For example InitLanguageFromFile("English");
loads the scriptfiles/languages/English
file.
You could also combine this with the fsutil plugin and iterate through the languages directory:
new
Directory:dir = OpenDir("scriptfiles/languages"),
entry[256],
ENTRY_TYPE:type;
while(DirNext(dir, type, entry)) {
if(type == E_REGULAR) {
InitLanguageFromFile(entry);
}
}
CloseDir(dir);
Now you've loaded languages, you can use strings from each language with the GetLanguageString(languageid, key[], bool:encode = false)
function. The first parameter is the language ID, which you can obtain via name with GetLanguageID
.
For example:
SendClientMessage(playerid, -1, GetLanguageString(GetLanguageID("English"), "WELCOME"));
Would send the string from English
keyed by WELCOME
.
You can store a language ID for each player with SetPlayerLanguage
and retrieve it with GetPlayerLanguage
. For example, your server could display a list of languages in a dialog with GetLanguageList
and when the player selects a language, call SetPlayerLanguage
with their selection and then in future you can use GetPlayerLanguage
to obtain the language ID that player selected.
There is also a useful macro @L(playerid, key[])
which you can use to quickly get a string for a player using their assigned language ID:
SendClientMessage(playerid, -1, @L(playerid, "WELCOME"));
To test, simply run the package:
sampctl package run