Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

Update README.md #28

Merged
merged 1 commit into from
Oct 27, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -19,12 +19,12 @@

Neighborly is an extensible agent-based settlement simulation. It was built to be a tool for emergent narrative storytelling research. Neighborly generates a virtual settlement and simulates the individual lives of its residents over multiple generations. It models the characters' traits, statuses, relationships, occupations, life events, and more. Neighborly tracks all the life events (starting a new job, falling in love, turning into a demon, etc.), and these become the building blocks for creating emergent stories about characters and their legacies. The entire history of the settlement and its generations of characters is then made available for data analysis or as content for other applications such as games.

Neighborly's was inspired [_Talk of the Town_](https://github.com/james-owen-ryan/talktown), another settlement simulation for emergent narrative storytelling research. And it also draws inspiration from commercial world-simulation games like _Caves of Qud_, _Dwarf Fortress_, _Crusader Kings_, _RimWorld_, and _WorldBox_. It aims to be an easily customizable simulation that can adapt to various narrative settings and support research or entertainment projects.
Neighborly's was inspired [_Talk of the Town_](https://github.com/james-owen-ryan/talktown), another settlement simulation for emergent narrative storytelling research. It also draws inspiration from commercial world-simulation games like _Caves of Qud_, _Dwarf Fortress_, _Crusader Kings_, _RimWorld_, and _WorldBox_. It aims to be an easily customizable simulation that can adapt to various narrative settings and support research or entertainment projects.

If you use Neighborly in a project, please [cite this repository](./CITATION.bib). You can read a copy of
Neighborly's associated [paper](https://shijbey.github.io/publications/Neighborly.pdf) that was published in the
proceedings of the 2022 IEEE Conference On Games. ⚠️ **Warning**: Please note that Neighborly's current structure
deviates greatly from it's version when the paper was submitted.
differs greatly from the version the paper describes.

# Core Features

Expand Down