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Fix SE(3) matrix multiplication bug in object to world transformation #20

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merged 1 commit into from
Dec 29, 2024

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jingnanshi
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A very simple fix but important. Use proper matrix multiplication instead of elementwise multiplication. We notice that the loaded ground truth object frame to world frame transformations are incorrect, and realized that this line is wrong.

use proper matrix mul instead of elementwise mul
@vvanirudh
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@nim65s Can this PR be merged into master?

@nim65s nim65s merged commit b33c349 into Simple-Robotics:master Dec 29, 2024
nim65s added a commit to nim65s/happypose that referenced this pull request Dec 29, 2024
ref. Simple-Robotics/cosypose#20

Co-authored-by: Jingnan Shi <14103665+jingnanshi@users.noreply.github.com>
nim65s added a commit to nim65s/happypose that referenced this pull request Dec 29, 2024
ref. Simple-Robotics/cosypose#20

Co-authored-by: Jingnan Shi <14103665+jingnanshi@users.noreply.github.com>
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3 participants