Features:
**+ Added Watchdog Inventory & MotionHop Disabler.
- Added Verus Experimental Disabler.
- Added Beta Verus Disabler.
- Added WaterMark in GUI.
- Added Cleanup Disablers.
- Added Blend Colors Feature.
- Added Hat Texture Option.
- Added China Hat Recode.
- Added Show Server TPS in Watermaker.
- Added ClickGUI AutoScroll.
- Added Freelook Autof5 Option.
- Added KillAura: GenerateSpotBasedOnDistance Option.
- Added ArrayList FadeColor Improvements.
- Added New Color Themes.
- Added ESP Gaussian Mode.
- Added API with Dispatcher.
- Added RenderModel Visual Option to FakeLag.
- Added Color Themes (ClientTheme).
- Added HexColor Mode.
- Added ColorValue Module.
- Added Remove Unused Fonts.
- Added SFBold & Inter Font.
- Added FontValue/Range Value in Settings Components.
- Added Image Shadow and Color Options.
- Added Spacing Color in Setting Components.
- Added Custom Alts Name Prefix.
- Added Labymod Client Brand & Updated LC Version.
- Added Spacing Support for Multiple Color Values.
- Added Color Picker Display on Right Click.
- Added Easier Handling of Sliders & Opacity Slider.
- Added Basic Configuration Support.
- Added Caching Implementation.
- Added Color Picker Position Fixes.
- Added Option Modifying Support.
- Added Hue Slider Synchronization with Non-ClickGUI Value Changes.
- Added SnakeGame Enhancements:
- Dynamic Obstacles Based on Game Modes (Easy, Normal, Hard).
- Collision Detection with Obstacles and Snake Body.
- High Score Tracking.
- Gradient Borders and Dynamic Color Transitions.
- Enhanced Movement Logic to Prevent Opposite-Direction Inputs.
- Three Difficulty Modes with Distinct Speeds and Obstacle Mechanics.
- HUD Elements Displaying Score, High Score, and Current Game Mode.
- Optimized Food and Obstacle Placement.
- Modular Refactoring for Improved Maintainability.
- Reset Logic Improvements for Proper Game State Reinitialization.
- Performance Optimizations.
- Smoother and More Responsive Input Handling.
- Added ColorValue Enhancements:
- Separate Hue Slider Value.
- Improved Text Appearance When Color Picker is Inactive.
- Config System Support.
- Opacity Slider.
- Added ScriptManager Cleanup & File Chooser Improvements:
- Non-exposure of Mutable Collections.
- Fixed Wrong Script Load ZIP Command.
- Load ZIP Cleanup.
- Multiple File Filters.
- File Filter Constants.
- Added Sneak Timing Options for Scaffold.
- Added Copy Button for Error Dialog.
~ Updated JumpCircles for Better Performance.
~ Updated ColorValue in Setting Components Refactor.
~ Updated Optimized JSON Loading from Web.
~ Updated FontRenderer Optimizations.
~ Updated API Refactor for Asynchronous Image Loading.
~ Updated GUI Cape Manager Utilization of Non-Suspending Calls.
~ Updated Error Handling in GUI Update for API Reload Failures.
~ Updated Loading Bar and Progress Updates in GUI Update.
~ Updated Improved Logging in API Connector Utilities.
~ Updated Scheduled API Checks and Image Loading During Client Startup.
~ Updated Lazy Loading and LRU Cache Size Optimization.
~ Updated Optimized Usage of Triple.
~ Updated Renamed TickActions Extensions of Module.
~ Updated YZYGUI FontRenderer Improvements.
~ Updated SettingComponents Cleanup.
~ Updated Modules Code Cleanup and Refactoring.
~ Updated Optimized Entity Rendering with EntityLookup API.
~ Updated Default Implementation of Listenable HandleEvents.
~ Updated FontRenderer Optimizations for ClickGUI Performance.
~ Updated Refactored Event System with Stateless Singleton Events.
~ Updated PointerESP Cleanup with Team-Based Coloring Improvements.
~ Updated Simplified Rotation Logic for Enhanced Performance and Customization.
~ Updated Improved KillAura Switch Mode Logic and Performance.
~ Updated Utilities Moved to Respective Categories.
~ Updated SilentHotbar for Better Slot Reset Behavior.
~ Updated BlockESP Optimized with Coroutines.
~ Updated Removed Unnecessary Code Checks Across Modules.
~ Updated Converted Files from Java to Kotlin for Enhanced Readability and Functionality.
~ Updated Cleaned Up YZY GUI Animations and Loading Issues.
~ Updated Modules Code Cleanup.
Fixes:
- Fixed Color Picker Visibility When Armor Element is Disabled.
- Fixed Duplicate Option Names.
- Fixed NoSlow Functionality.
- Fixed Sliders Synchronization When Loading the Client.
- Fixed Scroll Visibility.
- Fixed ClickGUI Cloud Configs.
- Fixed FakeLag Packet Order Issues for Near-Perfect Accuracy.
- Fixed Backtrack Breaking KillAura's New Entity-Finding Method.
- Fixed KillAura Swinging When Any Client GUI is Active.
- Fixed Smooth-Hotbar Incorrect Speed Calculations.
- Fixed NameTags Blocks Visibility Issue.
- Fixed Breadcrumbs Rendering Issues with Player Hand Effects.
- Fixed SilentHotbar Not Detecting Scroll-Switched Slots.
- Fixed AutoTool Preventing Manual Slot Switching.
- Fixed Designer Screen Incorrect Font Height.
- Fixed Integer/Float Values Not Loading from Config.
- Fixed Scaffold Failing to Rotate at Small Differences Using StartFirstRotationSlow.
- Fixed Custom Visuals Not Displayed Properly on Screen.
- Fixed Tracers Lines Drawing Incorrectly to Enemy Positions.
- Fixed FreeCam Rendering and Input Detection Issues.
- Fixed AutoClicker NPE When Player's Hand is Empty.
- Fixed KillAura Sprint Handling and Targeting Issues.
- Fixed Scaffold Down Option Incorrectly Hidden.
- Fixed PacketDebugger Displaying Obfuscated Packet Fields.
- Fixed Entity Lookup Rendering Position for Unicode Texts.
- Fixed LRU Cache for getStringWidth.
- Fixed AutoRod Invalid Slot.
- Fixed NameTags Rendering with Bobbing Effect When Tracers Enabled.
- Fixed BedPlates Module Displaying Culled Information.
- Fixed BedPlates Update Loop.
- Fixed Scaffold Slot Switch Not Following Vanilla Logic.
Improvements:
- Cleanup SnakeGame Module.
- Cleanup Disabler Module.
- Cleanup SettingComponents.
- Added StaffDetector asspixel and oc-tc Modes.
- Removed SimpleFontManager.
- Renamed TickActions Extensions of Module.
- Refactored Scaffold Sneak Options.
- Refactored GUI New Chat Mixin
preview.mp4
for Code Cleanup.
- Converted Files to Kotlin for Improved Readability and Functionality.**