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RELEASE B12

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@opZywl opZywl released this 16 Jan 02:17
· 65 commits to main since this release

Features:

**+ Added Watchdog Inventory & MotionHop Disabler.

  • Added Verus Experimental Disabler.
  • Added Beta Verus Disabler.
  • Added WaterMark in GUI.
  • Added Cleanup Disablers.
  • Added Blend Colors Feature.
  • Added Hat Texture Option.
  • Added China Hat Recode.
  • Added Show Server TPS in Watermaker.
  • Added ClickGUI AutoScroll.
  • Added Freelook Autof5 Option.
  • Added KillAura: GenerateSpotBasedOnDistance Option.
  • Added ArrayList FadeColor Improvements.
  • Added New Color Themes.
  • Added ESP Gaussian Mode.
  • Added API with Dispatcher.
  • Added RenderModel Visual Option to FakeLag.
  • Added Color Themes (ClientTheme).
  • Added HexColor Mode.
  • Added ColorValue Module.
  • Added Remove Unused Fonts.
  • Added SFBold & Inter Font.
  • Added FontValue/Range Value in Settings Components.
  • Added Image Shadow and Color Options.
  • Added Spacing Color in Setting Components.
  • Added Custom Alts Name Prefix.
  • Added Labymod Client Brand & Updated LC Version.
  • Added Spacing Support for Multiple Color Values.
  • Added Color Picker Display on Right Click.
  • Added Easier Handling of Sliders & Opacity Slider.
  • Added Basic Configuration Support.
  • Added Caching Implementation.
  • Added Color Picker Position Fixes.
  • Added Option Modifying Support.
  • Added Hue Slider Synchronization with Non-ClickGUI Value Changes.
  • Added SnakeGame Enhancements:
    • Dynamic Obstacles Based on Game Modes (Easy, Normal, Hard).
    • Collision Detection with Obstacles and Snake Body.
    • High Score Tracking.
    • Gradient Borders and Dynamic Color Transitions.
    • Enhanced Movement Logic to Prevent Opposite-Direction Inputs.
    • Three Difficulty Modes with Distinct Speeds and Obstacle Mechanics.
    • HUD Elements Displaying Score, High Score, and Current Game Mode.
    • Optimized Food and Obstacle Placement.
    • Modular Refactoring for Improved Maintainability.
    • Reset Logic Improvements for Proper Game State Reinitialization.
    • Performance Optimizations.
    • Smoother and More Responsive Input Handling.
  • Added ColorValue Enhancements:
    • Separate Hue Slider Value.
    • Improved Text Appearance When Color Picker is Inactive.
    • Config System Support.
    • Opacity Slider.
  • Added ScriptManager Cleanup & File Chooser Improvements:
    • Non-exposure of Mutable Collections.
    • Fixed Wrong Script Load ZIP Command.
    • Load ZIP Cleanup.
    • Multiple File Filters.
    • File Filter Constants.
  • Added Sneak Timing Options for Scaffold.
  • Added Copy Button for Error Dialog.
    ~ Updated JumpCircles for Better Performance.
    ~ Updated ColorValue in Setting Components Refactor.
    ~ Updated Optimized JSON Loading from Web.
    ~ Updated FontRenderer Optimizations.
    ~ Updated API Refactor for Asynchronous Image Loading.
    ~ Updated GUI Cape Manager Utilization of Non-Suspending Calls.
    ~ Updated Error Handling in GUI Update for API Reload Failures.
    ~ Updated Loading Bar and Progress Updates in GUI Update.
    ~ Updated Improved Logging in API Connector Utilities.
    ~ Updated Scheduled API Checks and Image Loading During Client Startup.
    ~ Updated Lazy Loading and LRU Cache Size Optimization.
    ~ Updated Optimized Usage of Triple.
    ~ Updated Renamed TickActions Extensions of Module.
    ~ Updated YZYGUI FontRenderer Improvements.
    ~ Updated SettingComponents Cleanup.
    ~ Updated Modules Code Cleanup and Refactoring.
    ~ Updated Optimized Entity Rendering with EntityLookup API.
    ~ Updated Default Implementation of Listenable HandleEvents.
    ~ Updated FontRenderer Optimizations for ClickGUI Performance.
    ~ Updated Refactored Event System with Stateless Singleton Events.
    ~ Updated PointerESP Cleanup with Team-Based Coloring Improvements.
    ~ Updated Simplified Rotation Logic for Enhanced Performance and Customization.
    ~ Updated Improved KillAura Switch Mode Logic and Performance.
    ~ Updated Utilities Moved to Respective Categories.
    ~ Updated SilentHotbar for Better Slot Reset Behavior.
    ~ Updated BlockESP Optimized with Coroutines.
    ~ Updated Removed Unnecessary Code Checks Across Modules.
    ~ Updated Converted Files from Java to Kotlin for Enhanced Readability and Functionality.
    ~ Updated Cleaned Up YZY GUI Animations and Loading Issues.
    ~ Updated Modules Code Cleanup.

Fixes:

  • Fixed Color Picker Visibility When Armor Element is Disabled.
  • Fixed Duplicate Option Names.
  • Fixed NoSlow Functionality.
  • Fixed Sliders Synchronization When Loading the Client.
  • Fixed Scroll Visibility.
  • Fixed ClickGUI Cloud Configs.
  • Fixed FakeLag Packet Order Issues for Near-Perfect Accuracy.
  • Fixed Backtrack Breaking KillAura's New Entity-Finding Method.
  • Fixed KillAura Swinging When Any Client GUI is Active.
  • Fixed Smooth-Hotbar Incorrect Speed Calculations.
  • Fixed NameTags Blocks Visibility Issue.
  • Fixed Breadcrumbs Rendering Issues with Player Hand Effects.
  • Fixed SilentHotbar Not Detecting Scroll-Switched Slots.
  • Fixed AutoTool Preventing Manual Slot Switching.
  • Fixed Designer Screen Incorrect Font Height.
  • Fixed Integer/Float Values Not Loading from Config.
  • Fixed Scaffold Failing to Rotate at Small Differences Using StartFirstRotationSlow.
  • Fixed Custom Visuals Not Displayed Properly on Screen.
  • Fixed Tracers Lines Drawing Incorrectly to Enemy Positions.
  • Fixed FreeCam Rendering and Input Detection Issues.
  • Fixed AutoClicker NPE When Player's Hand is Empty.
  • Fixed KillAura Sprint Handling and Targeting Issues.
  • Fixed Scaffold Down Option Incorrectly Hidden.
  • Fixed PacketDebugger Displaying Obfuscated Packet Fields.
  • Fixed Entity Lookup Rendering Position for Unicode Texts.
  • Fixed LRU Cache for getStringWidth.
  • Fixed AutoRod Invalid Slot.
  • Fixed NameTags Rendering with Bobbing Effect When Tracers Enabled.
  • Fixed BedPlates Module Displaying Culled Information.
  • Fixed BedPlates Update Loop.
  • Fixed Scaffold Slot Switch Not Following Vanilla Logic.

Improvements:

  • Cleanup SnakeGame Module.
  • Cleanup Disabler Module.
  • Cleanup SettingComponents.
  • Added StaffDetector asspixel and oc-tc Modes.
  • Removed SimpleFontManager.
  • Renamed TickActions Extensions of Module.
  • Refactored Scaffold Sneak Options.
  • Refactored GUI New Chat Mixin
preview.mp4

for Code Cleanup.

  • Converted Files to Kotlin for Improved Readability and Functionality.**