An entire classical Game Boy made out of wood (on a CNC router).
This was requested after I published my little wooden Game Boy cartridge.
The documentation with explanations for all toolpaths and a list of tools and bits I used can be found on my blog at there.oughta.be/a/wooden-game-boy.
The project has been done using the Blender CAM plugin. So, the main folder contains blend files for the different parts of the Game Boy shell and accessoires:
reference-frame.blend
: The drills I use to align the workpiece after flipping it.common-case.blend
: The base model from which I derived the more specific files below.bottom-outside.blend
: Toolpaths for the outside of the bottom half of the shell.bottom-inside.blend
: Toolpaths for the inside of the bottom half of the shell.top-outside.blend
: Toolpaths for the outside of the top half of the shell.top-inside.blend
: Toolpaths for the inside of the top half of the shell.battery-lid-outside.blend
: Outside of the battery cover.battery-lid-inside.blend
: Inside of the battery cover.cartridge-outside.blend
: Outside of the Game Boy cartridge. Not that this contains the oak and walnut version and is derived from the wooden Game Boy cartridge with more efficient and better toolpaths.cartridge-inside.blend
: Inside of the Game Boy cartridge.
The folders are mostly for reference:
gcode
contains the original machine code that I used. Probably only usefull as reference and should not be sent directly to a different machine.photo
contains the photo and graphic I used for the logo and labels on the front. Note, that obviously trademarks apply to the brand "Nintendo".pokemon
contains the Pokemon Oak and Walnut logos as well as my reference file (which is a public domain image from Wikipedia). Note, that obviously trademarks apply to the brand "Pokemon".
I release everything here under the Creative Commons Attribution 4.0 International license (CC-BY 4.0). Enjoy :)