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Reddish fix (#133)
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3nrk authored Jun 3, 2024
1 parent 7054f65 commit a4c4b63
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3 changes: 2 additions & 1 deletion mapfixes_bhop.txt
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@ tested, pending upload:
submitted fixes (no wipe):
15563027754 - Zyper - Changed the mesh stage's collision to Triggers instead of Platforms to prevent speed boost
17719226130 - Zyper - Fixed a faste Surf to skip most of the map (delete top Faste times using the skip only)
12687188945 - Reddish - removed the Jump1 at map spawn, revamped the map finish, fixed misplaced invisible wall

add map data:

Expand All @@ -49,4 +50,4 @@ rejected fixes, additional fix notes:
16042545662 - deep chicago night (fix: polyrhythm) - end ramp converted to a Surf to prevent speed loss - this should be fixed in the physics, not like this - same opinion as before, this is a workaround and not a root cause and makes the map worse for casual players
16503936411 - Questionable Trials - Fixed being able to do a difficult jump around teleport - script loaders are not allowed, use a Script with RunContext set to Client
16204975834 - Dumb Blocks 4 (wipe Main Faste) - Fixed slopes to prevent edgeboosting at high speeds - polled to 62%
12687188945 - Reddish (wipe Main All) - misplaced invisible wall fixed, wall wedge at the end is now collidable - polled to 52%
12687188945 - Reddish (wipe Main All) - misplaced invisible wall fixed, wall wedge at the end is now collidable - polled to 52%

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