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Releases: TheLegendOfMataNui/LOMN-REBUILT

LOMN REBUILT v1.1 (Everything But The Koli Field)

07 Aug 05:25
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General changes and fixes
• Updated credits, added Alastair Swinnerton; credits are now an FMV
• Moved lev3-lev5 help Tohunga into villages post-invasion
• Added printing glyphs to each level, to be moved later
• Changed grappling hook text per Toa to be more fitting
• Added invasion as a door condition to prevent skipping village saving
• Fixed textures in TURA areas that were unfitting and/or broken
• Added villager equipment via updated AddPart system
• Added Toa weapon holstering via updated AddPart system
• Updated 24 music tracks with new high quality versions from David Madden
• Updated Toa bump maps; added bump maps to Gali, Kopaka, Lewa, and Tahu
• Changed music in miniboss areas to new theme, DrumAndBassPart1
• Added alpha pedestals beneath masks
• Added new pillar pedestals underneath grapples based on lev2 version
• Added new, original pedestals for glyphs
• Quest items now appear in the village after returning them
• Unworn masks and grappling hooks are now gray for canon consistency
• Fixed a small normals issue on the Hau
• Added unused ToaDamage and lowhealth sounds
• Added ToaWarp sound to Shrine/Turaga hut portals
• Added unused ThingyAppear sound to Amana Volo Spheres
• Ported alpha Help menu; updated controls and graphics
• Added multiple language versions of the Help menu
• Recoded and remade inventory menu; fixed softlock
• Added new Toa/Tohunga models for set accuracy with new custom skeletons
• Turaga now disappear from their huts when the shrine portal is open
• HUD eye colors now change depending on character
• Updated Amana Volo model to match Tales of the Tohunga/Quest for the Toa
• Changed drowning system with new air meter; applied to all Toa
• Added small conversations with new passive Rahi in each village
• Varied music in certain areas to prevent overuse of SurfAndSnowboard
• Extra text has been added to token doors if another item is required
• Renamed most boss areas
• Changed certain mask hotkeys to make more sense
• Upscaled/updated HUD and pickup textures
• Added new pause graphics based on unused texture, using an unused font
• Reimplemented passive Rahi; only die when hitting a killbox
• Fixed Tarakava AI and animations
• Fixed Whenua movelist; additionally, all Turaga now stand still in huts
• Music now silences post-invasion until villagers appear
• Fixed certain issues caused by pausing
• Split OptionalPatchNative.dll into multiple hookmods for convenience
• Changed projectile colors of Onua and Tahu
• Added new effects for entering a portal, along with better handling
• Fixed floating spawn points in SHRN and TURA areas
• Added new area transition system, making area swaps much cleaner
• Added wrapping to debug menu scrolling
• Added generic handling for killboxes to optimize handling for them
• Fixed NPCs being able to trigger token door text
• Fixed waypoint markers for Turaga huts so they appear only post-invasion
• Fixed oversight causing Right Hands to trigger post-Takara Turaga speech
• Fixed grappling hook from being active during a conversation or cutscene
• Fixed masks from remaining active during conversations and cutscenes
• Removed the ability to use masks or pause the game during a cutscene warp
• Fixed an issue with player movement sounds overlapping start of cutscenes
• Fixed music stop code for cutscene warps, now only stop audio if skipped
• Replaced all fonts with new higher resolution versions
• Cleaned up redundant files across the game, tidying up a bit
• Unified the color palette for all characters and character objects
• Fixed music sometimes playing for a frame before a cinematic starts
• Fixed a number of issues with quest flags not working properly
• Fixed some inconsistencies with various legacy saver flags
• Fixed tree keepers sometimes tripping the conditions for inventory items
• Disabled the grappling hook in VLLG, SHRN, TURA, and MOSH areas
• Fixed hud remaining on-screen during a cutscene warp
• Fixed hud not hiding correctly during camera pans/boss intros
• Replaced and optimized respawn handling with new system
• Fixed dancers not using dance animations during conversations
• Fixed dancers not using dance animations after conversations
• Dancers will now walk around villages post-Takara
• Moved tokens in Matau's hut
• Replaced the loading bar with a high-res version

Test Level
• Made the background look nicer
• Added a test area for Tahu
• Added test map for future flight sections
• Enabled and overhauled the cut Language Test menu for future use

Front End
• Fixed and updated clicking textures for cursor on title screen
• Added new Extras menu; includes Glossary, Print, Theater
• Added images to the Glossary where they were missing
• Fixed grammar and punctuation of certain Glossary entries
• Toa Kaita now appear in the area once they have been played as
• Reordered print menu

Level 1 - Onua
• Changed certain token positions in ROLL for easier collection
• Fixed KRB2 (Ussal Crab) Rahi for future use
• Fixed music in MDMN; starts with silence, leads to OnuaTheme
• Added a missing killbox into ROLL
• Edited BECH to remove water wall and extend sea floor
• Added bubbles to ATRM to prevent easy drowning
• Added tutorial totem to HK01 for elemental glyph controls
• Added Eathquake symbol on wall in MDMN
• Added unused webs, boudler to CLF2
• Updated Nui-Jaga model with pre-alpha high-poly model
• Added WIP area to warplist based on pre-alpha BUGS model, NEST
• Fixed HUD from showing after Legend FMV during convo with Whenua
• Fixed hive bases rendering in Onu-Koro introduction cinematic
• Fixed various door models lacking bottom and side faces
• Improved the hitboxes for the Nui-Jaga and Fikou-Nui
• Added ledge grab tutorial totem back into L1A1
• Replaced tools in Onu-Koro with high-poly versions

Level 2 - Gali
• Fixed AI and movement speed of TTRT Rahi
• Reverted sphere color to vanilla
• Moved disc quest Tohunga out of the water
• Re-enabled HYDR boss intro pan
• Added new underwater hives; added to invasion
• Improved MTUP area to look better and hide animation quirks
• Fixed Ga-Koro horn pedestals being too short
• Fixed horn glyphs in Ga-Koro lacking side faces
• Moved energy pickups that were stuck in the ground in GLY3
• Added collision to furniture and plants in Ga-Koro

Level 3 - Pohatu
• Changed stone rain glyph texture to alternate lev6 version
• Changed stone rain glyph text to better fit its new functionality
• Moved RKFL between XROD and SHRN for a smoother difficulty curve
• Changed music in GLY1 to TechnoSnowboardPart2
• Fixed two Tohunga in Po-Koro that had incorrect colors
• Fixed ability to change or use masks in BLR1 and BLR2

Level 4 - Kopaka
• Added energy pellets into TELE, moved cliff tokens
• Added extra skate to ice skates model
• Added missing invasion door to Nuju's hut
• Fixed collision of trees and stone cubes in Ko-Koro
• Moved a token previously up a tree in Ko-Koro to the ground
• Updated ice shield model for Kopaka
• Fixed entrance of Nuju's hut allowing access during invasion
• Fixed a snow geometry cutoff on the Vuata Maca tree

Level 5 - Lewa
• Added missing invasion door to Matau's hut
• Moved tokens in LE01 to less frustrating positions
• Updated a certain Tohunga in VLLG

Level 6 - Tahu
• Replaced all instances of bats with unused btfr enemy
• Changed vanilla line so that Ta-Koro itself didn't see a creature
• Ported alpha area TA10; moved and added tokens
• Overhauled TA05 code, fixing various script errors
• Adjusted entirety of TA10's UV maps to look less garbage

Level 7 - Makuta
• Split ToaKaitaFight FMV in two to account for new gameplay
• Ported previously unused alpha area, KUTA; added new code/detail
• Ported Toa Kaita, added Aki and Rua masks*
• Ported MANA, PST1, MAN1, and PST2 from the alpha*
• Added new area, MAN3*
• Cleaned up existing level code
• Credits now play after ending FMV
• Replaced Toa Kaita models with high-poly set accurate versions

*The Kaita, along with their areas and the rest of lev7, are not quite complete and polished yet, so keep that in mind when playing.