A simple voxel game written in C99 with a procedurally generated world.
Uses cross-platform header-only libs: RGFW, cglm, nob.h, and glad.
Compiles with Clang, GCC, MinGW, and TCC.
Runs on Windows, Linux, and macOS.
Compile nob once
cc -o nob nob.c
And then every time you want to rebuild Voxels you should
./nob