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This is basically my attempts to learn OpenGL and C.

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TheYahton/voxels

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voxels

A simple voxel game written in C99 with a procedurally generated world.
Uses cross-platform header-only libs: RGFW, cglm, nob.h, and glad.
Compiles with Clang, GCC, MinGW, and TCC.
Runs on Windows, Linux, and macOS.

Build

Compile nob once

cc -o nob nob.c

And then every time you want to rebuild Voxels you should

./nob

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This is basically my attempts to learn OpenGL and C.

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