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Make atlas texture for ParticleSystem, reduce drawcall

This's a sample about how to make an Atlas texture for ParticleSystem in Unity3D, to reduce drawcall. I wrote a post on my blog about how to do it, take a look for more details.

Here's the comparison between Using and NotUsing atlas texture for particleSystem:

Not using atlas : it cost us 7 drawcall

Alt Text

Using atlas : only 1 drawcall for the same amount of particleSystem

Alt Text

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