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Developer Guide

Gianni Carlo edited this page Nov 30, 2023 · 12 revisions

This page is intended for developers looking to extend existing functionality

Contents

After cloning the repository in your device, follow these steps to have BookPlayer run for you:

  • From Finder, open the project folder and navigate to the folder BuildConfiguration, this will have two files in it. Make a copy of Debug.template.xcconfig and rename it to Debug.xcconfig

  • Open the project in Xcode, and open the file you just created Debug.xcconfig. You will find that it has multiple parameters to be filled

    Screen Shot 2021-05-18 at 08 54 40

    Note: if you open Xcode before these steps, you'll find that the Debug file in the project is in color red, do not delete it, removing the reference will cause problems when launching the app. If it got deleted, then with git, discard the changes made to the project.pbxproj and please do the previous steps first

Up to this point, you can already run BookPlayer in your simulator, but if you want to run it in your device, then you'll need to access your account in the Apple's developer website and continue with the following points:

  • First we'll need a development certificate for your machine, verify in the Certificate list if you can spot the one for your current machine. If not, you can manually generate the certificate following this guide, download it, and double click to install the certificate.
  • Now, before creating the app identifier, it'll be easier for us, if we first create the App Groups container and the iCloud container:
    • Go to register a new identifier, select App Groups and press Continue

    • For the Description, you can use any value that will make it easier for you to identify that it's for BookPlayer. For the Identifier, as soon as you type something, you'll notice that group is automatically added to the field, add the bundle id that you'll use for the main app, and add the sufix .files at the end, so the final Identifier will look something like group.com.test-bundle.id.files

      Screen Shot 2021-05-18 at 09 27 50
    • Press Continue and you'll have created the App Group needed for the project

    • We'll now create the iCloud Container in a similar way, Go to register a new identifier, select iCloud Containers and press Continue

    • For the Description, you can use any value that will make it easier for you to identify that it's for BookPlayer. For the Identifier, as soon as you type something, you'll notice that iCloud is automatically added to the field, add the same bundle id that you used in the previous step, so the final Identifier will look something like iCloud.com.test-bundle.id

      Screen Shot 2021-05-18 at 09 31 46
    • Press Continue and you'll have created the iCloud Container needed for the project

  • We'll now create the main App ID we'll use for the project, since it requires the App Groups and iCloud capabilities, it cannot contain wildcards
    • Go to register a new identifier, select App Ids and press Continue

    • Select App and press Continue

    • For the Description, you can use any value that will make it easier for you to identify that it's for BookPlayer. For the Bundle ID, make sure the option Explicit is selected, and we'll add the same bundle id that you used when creating the containers in the previous step, so the Bundle ID will look something like com.test-bundle.id (This is our base bundle id we'll use for future steps)

    • From the Capabilties list, make sure you select App Groups, iCloud, SiriKit, and # with Apple

    • Press Continue and then Confirm to finish creating the main App Id for your configuration

    • From the list of App IDs, select your newly created App Id, and now you'll configure the App Groups and iCloud Container we have already created

      Screen Shot 2021-05-18 at 09 44 02
    • Click Configure and select from the list, the container you created previously, then click Save. Make sure that you have configured both the App Groups and the iCloud capability for this App ID

  • BookPlayer requires App IDs for all its current extensions, so we need to repeat the previous process for creating an App ID, with these minor observations:
    • Create a new App ID with the bundle id being the base bundle id + the suffix .BookPlayerWidget (for our example it would look something like com.test-bundle.id.BookPlayerWidget). This App ID needs to have the same App Group capability enabled and configured like the main App ID (no iCloud needed)
    • Create a new App ID with the bundle id being the base bundle id + the suffix .watchkitapp (for our example it would look something like com.test-bundle.id.watchkitapp). This App ID needs to have the same App Group capability enabled and configured like the main App ID (no iCloud needed)
    • Create a new App ID with the bundle id being the base bundle id + the suffix .watchkitapp.widgets (for our example it would look something like com.test-bundle.id.watchkitapp.widgets). This App ID needs to have the same App Group capability enabled and configured like the main App ID (no iCloud needed)
    • Create a new App ID with the bundle id being the base bundle id + the suffix .BookPlayerWidgetUI (for our example it would look something like com.test-bundle.id.BookPlayerWidgetUI). This App ID needs to have the same App Group capability enabled and configured like the main App ID (no iCloud needed)
    • Create a new App ID with the bundle id being the base bundle id + the suffix .BookPlayerShareExtension (for our example it would look something like com.test-bundle.id.BookPlayerShareExtension). This App ID needs to have the same App Group capability enabled and configured like the main App ID (no iCloud needed)
    • If you don't have an App ID that is just a wildcard * then you'll need to create it, this will be used for the Intents extension, which doesn't require capabilities enabled
  • The last thing we need to do in the Apple developer website, is to create a development provisioning profile for each one of the the App IDs we created in the previous step. Thankfully, this is straightforward:
    • Go to Register a New Provisioning Profile
    • Select iOS App Development and press Continue
    • Select the App ID from the dropdown and press Continue
    • Select the Certificate for your machine (the one you created at the start of this process)
    • Select your registered device where you'll run BookPlayer and press Continue. If you haven't registered your device, you can do it here. To find your device's UDID, connect your phone to your Mac, open Xcode, open WindowDevices and Simulators, select your phone, and use the value from the field Identifier.
    • Use the Default entitlements (if you have requested CarPlay functionality to Apple, you will have the option here to select CarPlay entitlements)
    • For the Provisioning Profile Name, use something that will be easy to identify and click Generate. These names are the ones that we'll need to fill the Debug.xcconfig file
    • Download and double click the file to install them to Xcode.

We are now ready to fill the configuration values:

  • DEVELOPMENT_TEAM → Go to the Apple's developer membership tab, copy the value for the Team ID field on the website
  • BP_ENTITLEMENTS → Keep the value already there, but if you have requested CarPlay functionality to Apple, then you can modify it, and leave BookPlayer so that CarPlay is enabled
  • BP_BUNDLE_IDENTIFIER → This is the base bundle id of the first App ID we created
  • BP_PROVISIONING_MAIN → The provisioning profile that used the first App ID we created
  • BP_PROVISIONING_WIDGET → The provisioning profile that used the App ID with the suffix .BookPlayerWidget
  • BP_PROVISIONING_WATCH → The provisioning profile that used the App ID with the suffix .watchkitapp
  • BP_PROVISIONING_WATCH_WIDGETS → The provisioning profile that used the App ID with the suffix .watchkitapp.widgets
  • BP_PROVISIONING_INTENTS → The provisioning profile that used the App ID with the wildcard
  • BP_PROVISIONING_WIDGET_UI → The provisioning profile that used the App ID with the suffix .BookPlayerWidgetUI
  • BP_PROVISIONING_SHARE_EXTENSION → The provisioning profile that used the App ID with the suffix .BookPlayerShareExtension

You should be able to run the project now in your device 💪 (if you find any problems, please feel free to open a ticket, or contact us via Discord)

Adding more themes

To create a new theme, it's as simple as adding a new entry in the file Themes.json, which must provide the following fields:

Field name Type Description
title String The name that you want displayed inside the app
lightPrimaryHex String (Hex code) Light variant used for primary labels like titles
lightSecondaryHex String (Hex code) Light variant used for secondary labels like descriptions
lightAccentHex String (Hex code) Light variant used for actionable items
lightSeparatorHex String (Hex code) Light variant used for the line separators in tables
lightSystemBackgroundHex String (Hex code) Light variant used for the background of the library view
lightSecondarySystemBackgroundHex String (Hex code) Light variant used for the hovering mini player
lightTertiarySystemBackgroundHex String (Hex code) Light variant used for the progress pie
lightSystemGroupedBackgroundHex String (Hex code) Light variant used for the background of the settings view
lightSystemFillHex String (Hex code) Light variant used for the progress pie
lightSecondarySystemFillHex String (Hex code) Light variant used for the progress pie
lightTertiarySystemFillHex String (Hex code) Light variant not actually used but needed
lightQuaternarySystemFillHex String (Hex code) Light variant not actually used but needed
darkPrimaryHex String (Hex code) Dark variant used for primary labels like titles
darkSecondaryHex String (Hex code) Dark variant used for secondary labels like descriptions
darkAccentHex String (Hex code) Dark variant used for actionable items
darkSeparatorHex String (Hex code) Dark variant for the highlight color
darkSystemBackgroundHex String (Hex code) Dark variant used for the background of the library view
darkSecondarySystemBackgroundHex String (Hex code) Dark variant used for the hovering mini player
darkTertiarySystemBackgroundHex String (Hex code) Dark variant used for the progress pie
darkSystemGroupedBackgroundHex String (Hex code) Dark variant used for the background of the settings view
darkSystemFillHex String (Hex code) Dark variant used for the progress pie
darkSecondarySystemFillHex String (Hex code) Dark variant used for the progress pie
darkTertiarySystemFillHex String (Hex code) Dark variant not actually used but needed
darkQuaternarySystemFillHex String (Hex code) Dark variant not actually used but needed

Adding App Icons

To add a new app icon, you need to:

  1. Add a new entry in the file Icons.json, which must provide the following fields:
Field name Type Description
id String The id of the icon
title String The name that you want displayed inside the app
imageName String The name of the image file
  1. Provide the necessary image assets for the iPhone folder and the iPad folder.
  • iPhone sizes: 120x120 (@2x), 180x180 (@3x)
  • iPad sizes: 152x152 (@2x), 167x167 (@3x)
  1. Update the Info.plist to let the OS know about these options.
  • There are two CFBundleAlternateIcons in the list, one for the iPhone icons, and another for the iPad icons
  • Create a new Dictionary key for both options. Use the title of the new icon as the name of the key
  • For these newly created Dictionary keys, add a new Array key for each of them. Use CFBundleIconFiles as the name of the new Array keys.
  • The final step, is to add one element to each of these new Array keys. This new element is a String type, and should have the imageName as its value

Unlocking Plus options

The easiest way is to remove the locked key from the json objects inside the files Info.plist and Icons.json. When you launch the app, everything should be unlocked.

The other option is to modify the preferences file of the app, it usually is found in the following path inside the app container: Library/Preferences/com.tortugapower.audiobookplayer.plist. In this file, add the following entry

<key>userSettingsDonationMade</key>
<true/>
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