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# GameOfLife | ||
# Game Of Life | ||
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This is a C++ implementation of the Game of Life, a cellular automaton invented by mathematician John Horton Conway. The game is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves, or, for advanced players, by creating patterns with particular properties. | ||
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## Getting Started | ||
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These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. | ||
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### Prerequisites | ||
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You will need to have a Windows operating system and Visual Studio installed on your machine. | ||
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### Installing | ||
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You can download the source code of the project from the GitHub repository. Once you have the files, you can open the solution in Visual Studio and build the project. | ||
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### Running the Game | ||
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Once the project is built and the executable is generated, you can run the game by executing the file in the command prompt. | ||
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## Built With | ||
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- [Visual Studio](https://visualstudio.microsoft.com/) - The IDE used for development | ||
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## Author | ||
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- **Tugamer89** - _Initial work_ - [Tuga](https://github.com/Tugamer89) | ||
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## Acknowledgments | ||
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- John Horton Conway, for inventing the Game of Life |