In a little box world, there lives you - a little red monster - a cube that kills everything it touches. But now, to survive, win and rack up that high score, you have to save everyone from yourself.
CONTROLS: Arrow keys for movement (allows 8-dimensional motion)
Spacebar to brake
RULES (IMPORTANT):
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The player accelerates constantly
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The player can brake and stay in the same place for 3 seconds by pressing the spacebar. You can brake every 15 seconds, but if you don't move after 3 seconds of braking, you'll start moving in a random direction.
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The player can collect cards as modifiers - blue cards slow the player down, red cards speed the player up.
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If the player touches the white boundary, a blue creature will spawn. The player must not kill any blue creatures for as long as possible to get the highest possible score. Blue creatures die upon touching the player.
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The score is simply the number of seconds a player plays before killing a blue creature.
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If you lose, the game auto restarts in 5 seconds.
NOTE: The screenshots and cover page of the game are a bit old, so the music attribution isn't there, however it has been added to the latest version of the game itself. Music by https://soundcloud.com/yyyn0889
Have fun!
The pre-compiled game is available on my itch: https://two119.itch.io/monster-cube
You need SDL2, SDL_mixer, SDL_ttf and SDL_gfx installed with mingw32 g++ (keep SDL_gfx outside the SDL2 folder). Then you can run the python file run.py to compile the game and start it if possible. NOTE: In case compilation fails, run.py will run the existing test.exe from the last successful compilation.