Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

More efficient GPU bandwidth usage for ubyte and uint16 patterns. #54

Merged

Conversation

drowenhorst-nrl
Copy link
Collaborator

Set it so that byte and int16 patterns are uploaded to GPU natively and converted to float32 on the GPU.

drowenhorst-nrl and others added 12 commits February 2, 2024 13:15
Signed-off by: David Rowenhorst <david.rowenhorst@nrl.navy.mil>
* main:
  Post-release developer version numbering (USNavalResearchLaboratory#53)
Signed-off by: David Rowenhorst <david.rowenhorst@nrl.navy.mil>
Signed-off by: David Rowenhorst <david.rowenhorst@nrl.navy.mil>
Signed-off by: David Rowenhorst <david.rowenhorst@nrl.navy.mil>
Signed-off by: David Rowenhorst <david.rowenhorst@nrl.navy.mil>
Signed-off by: David Rowenhorst <david.rowenhorst@nrl.navy.mil>
Signed-off by: David Rowenhorst <david.rowenhorst@nrl.navy.mil>
Signed-off by: David Rowenhorst <david.rowenhorst@nrl.navy.mil>
Signed-off by: David Rowenhorst <david.rowenhorst@nrl.navy.mil>
@drowenhorst-nrl drowenhorst-nrl merged commit 307e94b into USNavalResearchLaboratory:main Apr 19, 2024
8 checks passed
drowenhorst-nrl added a commit to drowenhorst-nrl/PyEBSDIndex that referenced this pull request Apr 19, 2024
* commit '307e94beb748518d385aa1989e2a57554294da91':
  More efficient GPU bandwidth usage for ubyte and uint16 patterns.   (USNavalResearchLaboratory#54)
drowenhorst-nrl added a commit to drowenhorst-nrl/PyEBSDIndex that referenced this pull request Apr 19, 2024
* develop:
  More efficient GPU bandwidth usage for ubyte and uint16 patterns.   (USNavalResearchLaboratory#54)
  Update tests.yml
  Update tests.yml
  Added dependabot to update actions.
  Fix ray issue with making a copy of the pattern array.
  Make default to read ubyte/uint16 and convert to float32 on GPU.
  Code cleanup
# for free to join this conversation on GitHub. Already have an account? # to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant