WIP Schema parsing for Source2 Engine games
Если че у меня фетиш на const
Define SCHEMA_CS2
if you need to parse matchmaking.dll scope
- Parse classes
- Parse fields
- Dump to file
- Parse field type
#include <SchemaSystem.h>
const SchemaSystem* schemaSystem = SchemaSystem::Create();
const SchemaScope* scope = schemaSystem->Get<Scopes::Client>();
printf("Scope: %s\n", scope->Name());
const CUtlVector<const SchemaClass*> classes = scope->Classes();
printf("Classes: %zu\n", classes.Size);
for (SIZE_T j = 0; j < classes.Size; j++) {
const SchemaClass* pClass = classes[j];
PCSTR className = pClass->Name();
const std::vector<SchemaField> fields = pClass->Fields();
for (SIZE_T n = 0; n < fields.size(); n++) {
const SchemaField field = fields[n];
PCSTR fieldName = field.Name();
printf("%s->%s = %X\n", className, fieldName, field.Offset());
}
}