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I just created a new project in 2019.4 LTS that I just installed yesterday.
I followed the instructions to get the EditorXR working with the legacy support. I am using an Oculus Quest 2 and the Virtual Desktop SteamVR implementation. I couldn't get the Oculus version to work with Virtual Desktop. I do not have a link cable.
The issue I am seeing is once I get into EditorXR in SteamVR I am seeing 2 controllers in each hand. They are offset by about 20 degrees. One of them seems to work in each hand, but it looks really weird.
The text was updated successfully, but these errors were encountered:
Huh! This is interesting. I haven't tried this specific setup, but it seems like we are getting input through both systems. Are you seeing a Vive wand and an Oculus touch in each hand, or two oculus touch controllers? Or something else?
I'll see if I can test this setup locally and reproduce what you're seeing.
I am seeing 2 oculus controllers in each hand.
Should I just remove the Oculus plugin and leave the OpenVR maybe? I
thought the Oculus was required, but know that OpenVR is what SteamVR uses
(unless I am wrong about that which could be).
On Tue, Nov 17, 2020 at 1:04 PM mtschoen-unity ***@***.***> wrote:
Huh! This is interesting. I haven't tried this specific setup, but it
seems like we are getting input through both systems. Are you seeing a Vive
wand and an Oculus touch in each hand, or two oculus touch controllers? Or
something else?
I'll see if I can test this setup locally and reproduce what you're seeing.
Thanks for reporting!
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I just created a new project in 2019.4 LTS that I just installed yesterday.
I followed the instructions to get the EditorXR working with the legacy support. I am using an Oculus Quest 2 and the Virtual Desktop SteamVR implementation. I couldn't get the Oculus version to work with Virtual Desktop. I do not have a link cable.
The issue I am seeing is once I get into EditorXR in SteamVR I am seeing 2 controllers in each hand. They are offset by about 20 degrees. One of them seems to work in each hand, but it looks really weird.
The text was updated successfully, but these errors were encountered: