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Support v1 monitors on MacOS with Metal #382

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Fix for #180
Issue was closed due to monitors being fixed on Metal in v2, but until v2 is declared stable it's useful to have working monitors in v1.

Summary:

  • Modified monitor compute shaders & controllers to support variable threadgroup size
  • Reduced monitor threadgroup size on Metal to stay under threadgroup size limit
  • Changed monitor target shader level & compatibility check to 4.5 since systems that support compute but not full 5.0 still support the monitors' shaders

 - Modified monitor compute shaders & controllers to support variable threadgroup size
 - Reduced monitor threadgroup size on Metal to stay under threadgroup size limit
 - Changed monitor target shader level & compatibility check to 4.5 since systems that support compute but not full 5.0 can still run monitors
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