Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

fix: NetworkTransform half float synch #2791

Merged
merged 3 commits into from
Dec 13, 2023

Conversation

NoelStephensUnity
Copy link
Collaborator

Fixes the issue found when running through the play test where when UseUnreliableDeltas was enabled and a NetworkTransform was using half float precision the NetworkDeltaPosition was not synchronizing the base position during an axial frame synch.

Changelog

NA

Testing and Documentation

  • No tests have been added.
  • No documentation changes or additions were necessary.

Fixing the issue with HalfFloat position not keeping the base position synchronized when using unreliable deltas.
adding comment
@NoelStephensUnity NoelStephensUnity requested a review from a team as a code owner December 12, 2023 22:23
@NoelStephensUnity NoelStephensUnity enabled auto-merge (squash) December 13, 2023 15:22
@NoelStephensUnity NoelStephensUnity merged commit 53b735c into develop Dec 13, 2023
@NoelStephensUnity NoelStephensUnity deleted the fix/networktransform-halffloat-synch branch December 13, 2023 20:31
# for free to join this conversation on GitHub. Already have an account? # to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants