fix: provide non Rigidbody contact events and Rigidbody prioritization #3094
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This extends the
RigidbodyContactEventManager
by adding a new interface that providesContactEventHandlerInfo
:ContactEventHandlerInfo.ProvideNonRigidBodyContactEvents
: When set to true, non-Rigidbody
collisions with the registeredRigidbody
will generate contact event notifications.Rigidbody
to generate contact event notifications when colliding with non-registered objects that just have colliders (i.e. terrain, static world objects, etc.) , then setting this to true will generate contact events.ContactEventHandlerInfo.HasContactEventPriority
: When set to true, theRigidbody
will be prioritized as the instance that generates the event if theRigidbody
colliding does not have priority.The
ContactEventHandlerInfo
is queried each time there are contact events to be processed.This addition does not impact any previous configurations/uses of
RigidbodyContactEventManager
.MTT-9182
Changelog
IContactEventHandlerWithInfo
that derives fromIContactEventHandler
that can be updated per frame to provideContactEventHandlerInfo
information to theRigidbodyContactEventManager
when processing collisions.ContactEventHandlerInfo.ProvideNonRigidBodyContactEvents
: When set to true, non-Rigidbody
collisions with the registeredRigidbody
will generate contact event notifications.ContactEventHandlerInfo.HasContactEventPriority
: When set to true, theRigidbody
will be prioritized as the instance that generates the event if theRigidbody
colliding does not have priority.Testing and Documentation