Renom is a simple program that allows you to rename your Unreal Engine projects. It handles both Blueprint-only and C++ projects, in accordance with the guidelines set forth here.
> renom wizard
[ Welcome to Renom ]
> Choose a workflow: Rename a project
> Project root directory path: LyraStarterGame
> Provide a new name for the project: SpyroStarterGame
( apply ) set [URL] GameName = SpyroStarterGame in config file LyraStarterGame\Config/DefaultEngine.ini
( apply ) set [/Script/EngineSettings.GeneralProjectSettings] ProjectName = SpyroStarterGame in config file LyraStarterGame\Config/DefaultGame.ini
( apply ) rename file LyraStarterGame\LyraStarterGame.uproject to LyraStarterGame\SpyroStarterGame.uproject
( apply ) rename file LyraStarterGame to SpyroStarterGame
[ Success ]
Successfully renamed project LyraStarterGame to SpyroStarterGame.
Among other things, Renom:
- Provides workflows to rename projects, plugins, targets, and modules
- Detects project name, targets, modules, and other metadata
- Updates target, build, config, and source files
- Creates backups of all affected files to prevent data loss
- Supports consecutive renames
You can install Renom either by downloading the binary release or by using the Cargo package manager.
Simply download the latest release here and put the executable (.exe) on your system PATH.
Renom is written in Rust, and Cargo is the package manager for Rust. Install the Rust toolchain, which includes Cargo, by following the instructions here. Once Cargo is installed, run the following command to install Renom:
cargo install renom
This will pull and build Renom directly from crates.io. If the build is successful, you should be able to find the installed executable at C:/Users/{User}/.cargo/bin/renom.exe.
Run the following command to see available options:
renom
To start an interactive session, run the following command instead:
renom wizard