A WIP PocketMine Pathfinder
- More default rules (Help is appreciated!)
- Async Pathfinding
- Sync Pathfinding
- Path smoothing
- Easy to use API
Async pathfinding is always the method I recommend due to it´s huge performance benefit. But you have to consider that pathfinding on another thread can lead to wrong paths due to block updates during pathfinding. Additionally, async pathfinding takes a bit longer then running the pathfinder on the main thread (Depends on the distance and chunks required to compute the path). But on the other hand the main thread doesn´t even recognize any path computation. You also consider adding a queue if many paths have to be calculated, otherwise stuff like chunk loading & packet compression will take longer.
// Set some settings
$settings = \matze\pathfinder\setting\Settings::get()
->setPathSmoothing(false)
->setMaxTravelDistanceDown(2)
->setMaxTravelDistanceUp(1);
// Initialize pathfinder
$pathfinder = new \matze\pathfinder\Pathfinder([
// Rules will be executed from PRIORITY_HIGHEST to PRIORITY_LOWEST
new \matze\pathfinder\rule\default\EntitySizeRule(new \pocketmine\entity\EntitySizeInfo(2, 1), \matze\pathfinder\rule\Rule::PRIORITY_NORMAL),//Define rules and set priorities
], $settings);
// Find path synchron
$result = $pathfinder->findPath($from, $to, $world, $timeout);
if($result === null) {
//Path not found
} else {
//Path found
}
// Find path asynchron
$pathfinder->findPathAsync($from, $to, $world, function(?\matze\pathfinder\result\PathResult $result): void {
if($result === null) {
//Path not found
} else {
//Path found
}
}, $timeout);
Discord: matze998