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Fix some Use-After-Free issues with the D3D11 integration with FFmpeg #953

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merged 2 commits into from
Oct 8, 2022

Commits on Oct 8, 2022

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  2. ffmpeg/hwapi/d3d11: Only Release() the immediate ID3D11DeviceContext …

    …once
    
    While this had no actual effect due to the immediate ID3D11DeviceContext being tied to the ID3D11Device itself, it shouldn't have occured at all. With this there should now only be a single Release() call for every AddRef() call.
    Xaymar committed Oct 8, 2022
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