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Filter Dynamic Mask
Dynamic Mask allows to mask any Source or Scene with any other Source or Scene, enabling very complex and stunning effects. Use Red, Green, Blue and Alpha channels separately to create multiple blended sources, or just use it as a live updateable mask for your webcam.
The calculation used to generate the mask is relatively simple Matrix math. It takes the given configuration options and the input mask source, then calculates a mask out of them. Then it uses a simple multiply operation to generate the final color. The full code for the operation is below:
mask[R] = (base[R] + value[R][R] * source[R] + value[R][G] * source[G] + value[R][B] * source[B] + value[R] * source[A]) * multiplier[R]
mask[G] = (base[G] + value[G][R] * source[R] + value[G][G] * source[G] + value[G][B] * source[B] + value[G] * source[A]) * multiplier[G]
mask[B] = (base[B] + value[B][R] * source[R] + value[B][G] * source[G] + value[B][B] * source[B] + value[B] * source[A]) * multiplier[B]
mask[A] = (base[A] + value[A][R] * source[R] + value[A][G] * source[G] + value[A][B] * source[B] + value[A] * source[A]) * multiplier[A]
color = color * mask
Which source should be used as the input for the mask? If left blank, will use the source itself instead.
The base value to which everything else is added to.
The input value from channel of the input source.
The final multiplier after all channels have been added to the base value.
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- 🟢 3D Transform
- 🔴 Auto-Framing
- 🟠 Blur
- 🟢 Color Grading
- 🔴 Denoising
- ❌ Displacement Mapping
- 🟢 Dynamic Mask
⚠️ SDF Effects- 🔴 Shaders
- 🔴 Spout
- 🔴 Upscaling
- 🔴 Virtual Greenscreen
- 🔴 Shaders
- 🔴 Sink
⚠️ Source Mirror
- 🔴 Shaders