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Frequently Asked Questions
There are a number of questions that are so frequent that they've received their own commands on Discord, so this page is to lessen the use of those commands in the hope that someone will actually read this.
As StreamFX supports multiple platforms natively, we've added the following symbols to the descriptions:
- denotes availability on Windows.
- denotes availability on Linux.
- denotes availability on MacOS.
Type | Description | Recommended |
---|---|---|
🔴 **Alpha** | About as close to the cliff as you can get, these builds will contain the latest features and improvements, as well as the latest bugs, crashes and corruptions. They should never be used in any Production or Live environment as the damage they can do may be irreversible. | ❌fire |
🟠 **Beta** | More stable than Alpha, but still very dangerous and should not be used in Production or Live environments. These are usually builds that have been tested somewhat, and passed those tests in some capacity. | ❌ |
🟡 **Candidate** | Release Candidates are future Stable releases, which still need extensive testing. Most of the time these require only minor improvements and fixes before being released, or even just one final testing pass to ensure things work. | ❔ |
🟢 **Stable** | These releases have had extensive testing, and as such almost entirely free of bugs. | ✅ |
- 🔴 is an Experimental feature, which is not quite ready for use in production and should only be used in Testing. As it is an experiment, everything about it may change, and no guarantees are given at all. If you use a feature marked like this, you are completely responsible for any damages or problems that occur with it.
- 🟠 marks a feature that is more stable than Experimental, but still not quite ready for Production usage. It will undergo less drastic changes compared to Experimental features and will most likely not be removed. Using these in Production is not recommended, as they may still have unexpected side effects.
- 🟢 marks a feature ready for Production, and usually do not recieve any harmful changes to their functionality. Depending on the amount of support requests and issues submitted, these features may be downgraded back to Unstable again at will.
StreamFX supports all forks of OBS Studio that provide both libOBS and obs-frontend-api to plugins, as long as Qt is also being used. For example, OBS Studio will work fine.
While StreamElements OBS.live works, it is not officially supported, and usually takes several days to weeks before it catches up with the latest release of OBS Studio. If you run into issues using StreamElements OBS.live, the recommendation is to not use StreamElements OBS.live and instead just use the normal OBS Studio client.
As Streamlabs has decided to push their own Ecosystem into the OBS landscape while ignoring the existing ecosystem, Streamlabs Desktop (previously Streamlabs OBS) ended up incompatible with every third-party plugin by default. You will have to contact their Social Media and Support instead of the StreamFX volunteer support.
If you're using a version newer than 0.8, you will see a StreamFX menu in the top menu bar. You should see the encoders, filters, sources and transitions in your OBS client if it is present, unless you did something seriously wrong. If you don't see either, you should return to the Installation Guide and read it.
The project closely follows the intended meaning of Semantic Versioning, though we have yet to commit to a 1.0.0 release. StreamFX is still lacking many planned and crucial features for a full release, and as such is still "in Development". Current releases are Production-ready, except for the ones marked as Pre-release/Testing.
This isn't exactly set in stone, but usually we attempt to keep the same structure which roughly matches the Roadmap. It is also extremely difficult to put into readable words, as a lot more decisions go into what does and doesn't go into a release. While some rules are set in stone, others move faster than we can update the Wiki.
The short version is that we try to release new Testing releases as soon as possible after fixing bugs or introducing new features, while also backporting fixes to Long-Term-Support releases if there are any. There are two stages of Testing, Alpha and Beta, after which a release will be deemed ready for Production.
Yes. While the exact details are not decided yet, Long-Term-Support will likely only be for 6 months after a new major release is out, due to lack of manpower actually working on the project. Long-Term-Support will only include bug fixes if they can be back-ported.
Just like 16-bit back when 32-bit took over, 32-bit has been vastly outclassed by 64-bit in functionality, speed, extensions, support, and practically every aspect you can think of for more than 10 years. It has inherent limits which simply are no longer sane to support, and just cause everything to run more than 3 times slower than any 64-bit code would. StreamFX therefore no longer officially supports 32-bit, as many of the issue reports simply boiled down to people not understanding the limits of 32-bit.
The project is not alone in this decision, with many other software and hardware creators also opting to drop 32-bit in favor of 64-bit. While some have opted for a slow transition phase, others have dropped it instantly like StreamFX has done. If you are still using 32-bit-only hardware/software, you should consider upgrading or paying someone for a 32-bit libOBS plugin bridge.
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a#
stands forAlpha #
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b#
stands forBeta #
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c#
stands forRelease Candidate #
This work is licensed under a Creative Commons Attribution 4.0 International License.
The wiki has been under repeated automated attacks by bots, with attempts to phish or infect unsuspecting users with malware, trojans and similar software. As a response to these attacks and GitHubs complete ineptitude at handling this situation, we have decided to write-protect the wiki for the time being. If you wish to submit changes to the wiki, please do so over Discord. Thank you for understanding!
- 🟢 3D Transform
- 🔴 Auto-Framing
- 🟠 Blur
- 🟢 Color Grading
- 🔴 Denoising
- ❌ Displacement Mapping
- 🟢 Dynamic Mask
⚠️ SDF Effects- 🔴 Shaders
- 🔴 Spout
- 🔴 Upscaling
- 🔴 Virtual Greenscreen
- 🔴 Shaders
- 🔴 Sink
⚠️ Source Mirror
- 🔴 Shaders