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Add feature from ZX branch #660
base: android
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Increase button size because it's too small in touchscreen devices (and some small display hard to press it)
Use built-in driver instead custom driver when custom driver not supported/broken so no need remove config.yml
joystick scale
split joystick scale and global scale
Cutout fix
@@ -1062,7 +1062,7 @@ void draw_live_area_screen(GuiState &gui, EmuEnvState &emuenv) { | |||
const auto SELECT_SIZE = ImVec2(GATE_SIZE.x - (10.f * SCALE.x), GATE_SIZE.y - (5.f * SCALE.y)); | |||
const auto SELECT_POS = ImVec2(GATE_POS.x + (5.f * SCALE.y), GATE_POS.y + (2.f * SCALE.y)); | |||
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const auto BUTTON_SIZE = ImVec2(72.f * SCALE.x, 30.f * SCALE.y); | |||
const auto BUTTON_SIZE = ImVec2(80.f * SCALE.x, 55.f * SCALE.y); |
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no need change it, problem here is not size, is how button size is scalled on android, because code for respect aspect ratio is disable on android
i not have this problem in my side
Buton size is all time same and fine
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in my phone that button was hard to press, most often vita3k notification got pressed instead esc.
or should i move a bit lower instead resize it?
get path from pref-path for icons
distribute in libSDL2.zip instead unpack all files because unpacked libSDL2.a too big for mobile data plan (12mb uncompressed and 2mb compressed)
i did test this and seems like correctly set conversion base format increase fps in some games (in mali gpu)
color should be same like adreno phones some games fixed motion blur effect
run gamma correction first then convert to linear of not support it
fix: warning: ISO C++11 does not allow conversion from string literal to 'char *const' [-Wwritable-strings]
add menu invert gyro and disable motion sensor
add enable/disable motion and invert gyro
add config
fix wrong placement
example preview:
screen-20240820-115552.mp4
VID-20240731-WA0002.mp4