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Sometimes server admins will need to be able to change properties of armor AFTER it is distributed to players. ArmorMechanics needs a way to update these old pieces of armor to an exact copy of the new armor. This way, players won't gain an unfair advantage/disadvantage after balance changes.
This should be done whenever any entity equips armor.
Requested and paid for by "dice".
Configuration
In config.yml
# Settings this to true will cause ArmorMechanics to delete any armor item that# no longer exists in config. We have this disabled by default, as this may annoy your playerbaseDelete_Old_Armor: false# Settings this to false will give you a *MINOR* performance benefit. However,# any armor that already exists will no longer be updated if you change it in# config. If you don't understand those implications, leave this to be true.## This option will also prevent players from effectively renaming, enchanting# or modifying your armor, since it will be reset when they wear it.Update_Armor: true
The text was updated successfully, but these errors were encountered:
Works wonders... players can kindof get around it by being online when you run /am reload, but once they relog or reequip their armor, the changes will take effect. If this is an issue on your server, I recommend running a reset (/stop, press start). This way, all players are forced to relog, and the changes will take effect.
Additionally, players can "store" old versions of armor, but they are useless since once they are equipped to an armor slot, they are automatically updated... something to keep in mind though for stores.
Description
Sometimes server admins will need to be able to change properties of armor AFTER it is distributed to players. ArmorMechanics needs a way to update these old pieces of armor to an exact copy of the new armor. This way, players won't gain an unfair advantage/disadvantage after balance changes.
This should be done whenever any entity equips armor.
Requested and paid for by "dice".
Configuration
In config.yml
The text was updated successfully, but these errors were encountered: