-
Notifications
You must be signed in to change notification settings - Fork 0
WulffHunter/submarine
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
EXTREMELY REALISTIC, VERY LIFELIKE SUBMARINE WAR GAME By Jared Rand 500683609 To compile, enter into this directory and run `make`. The resulting object file will be called `submarine`. To run the object file, type `./submarine`. To remove the compiled file, run `make clean`. NOTE: My shaders make the texture a flat color. In order to show that I properly implemented shaders, I made the shaders toggleable. Press U to toggle it on/off. Control scheme: WASD, Up/Down/Left/Right, Spacebar, P, R, E, C, Z, X, U To move forward/backwards, press W/S respectively. To rotate the submarine left/right, press A/D respectively. To raise/lower the submarine, press the up/down keys respectively. To toggle the propeller, press P. The P key turns the propeller on and off. To toggle the periscope, press E. Toggling the periscope off disables first-person camera mode. To toggle between first- and third-person, raise the periscope with E, then press C to change modes. To zoom the first-person camera in/out, press Z/X respecively. To rotate the periscope, press Left/Right. To align the submarine to the periscope's direction, press R. To fire a torpedo, press the Spacebar. To toggle shaders on/off, press U. Get ready for the game that's gonna be bigger than Fortnite. Enjoy!
About
A submarine game made for CPS511 (Computer Graphics)
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published