NOTE: INSTALLATION CHANGED, NOW USING THE EXTENSION SYSTEM VIA A CUSTOM REPOSITORY, PLEASE SEE THE INSTALLATION GUIDE
Upgraded to blender 4.2, as well as many bug fixes, changes and added features.
Running the addon requires NET 8.0 or newer to be installed on your machine.
Additions
- Model and level can now be imported via drag & drop
- Model and level exporters added to collection exporters
Changes
- Removed
Write Specular
option, as it leaving specular colors out was seemingly never needed in the first place (#24) Automatic Node Attributes
changed toAutomatic Node Attribute mode
; Now a dropdown, defaults to "Missing", which fills in missing node attributes, instead of overriding them.- Linking entire template scene now, instead of scene elements (#17)
- Auto updater dropped in favor of updating via repository
- PythonNET no longer gets installed via PIP, but shipped as a wheel
- improved addon reloading
- Organized importer and exporter settings into panels
Fixed issues
- 4.2 Breaking changes #23
- This is a bug on blenders end, and has only been worked around so far. As a consequence, normals may be messed up on exporting. This will be fixed once blender 4.2.1 releases
- Auto node attribute evaluation now comparing vectors with 0.0001 wiggleroom (#14)
- Optimizing polygons was able to result in strip-join sections getting lost (#21 & #22)
- Reading
MaterialBumpChunk
was broken (#18) - SA2 Event Exporting: Overlay upgrades will throw error when target model is not in any exported scene (#16)
- SA2 Event Exporting: Some events fail exporting (#20)
- LandEntrys from very old addon not migrating properly
- Models with too many polygons (not limited) but fitting vertex count (limited) crashed the exporter
- Color-only models with shape animations would break on export