- XenonA7 Combat arts, summoning mechanics, particle/projectile spritework
- HeartLychee: Character design, animations, spritework
- Lubkuluk: JS code support, created large star lighter-particle sprites
- Orco Pixelado: Original concept for Starcaller class logo
This is XenonA7's version of HeartLychee's summoner character. The original Starcaller class is part of Lubkuluk's mod: https://github.com/lubkuluk/lubkuluks-joern-mod
Starcaller2 is an alternate mod I made from scratch using HeartLychee's assets. Starcaller2 has all-original combat arts, unique summoning mechanics, projectile sprites, and a character recolor to differentiate it from the original.
Feedback is welcome on my Discord:
- "Starcaller2" playable character
- Extra building in Rookie Harbor for configuring summons
- 19 combat arts (so far)
- 5 ally options for summoning (so far)
- When installing the mod on an existing save file, look for this initializaiton message when you load the game:
- This is how the starcaller2 mod sets your maximum ally capacity based on how many elements you have.
- If you have a bunch of other mods installed, you might need to run back and fourth between maps a few times before it activates.
- To play as Starcaller2, visit the Summoners' Lobby building in Rookie Harbor South.
- Double-tap the "guard" button while in each element mode to summon a respective equipped ally.
- Equip allies at the Summoners' Lobby building in Rookie Harbor South.
- Maximum ally capacity starts at 1 and increases for each element you have unlocked (up to 5).
- Different allies are available, each with their own HP/SP costs to summon.
- Allies will passively drain HP during combat.
- Your combat arts can interact with allies. Heal them, buff them, or sacrifice them for health.
- extendable-severed-heads: https://github.com/CCDirectLink/extendable-severed-heads
- Required for mods that add extra characters
- cc-alybox: https://github.com/lexisother/cc-alybox
- Library mod needed for some features
- crosscode-extension-asset-preloader: https://github.com/elluminance/crosscode-extension-asset-preloader/releases
- Allows mods to load DLC assets properly