Skip to content

XenonA7's version of HeartLychee's summoner character

Notifications You must be signed in to change notification settings

XenonA7/starcaller-2

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

10 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Starcaller 2

starcaller-preview

Mod Credits:

  • XenonA7 Combat arts, summoning mechanics, particle/projectile spritework
  • HeartLychee: Character design, animations, spritework
  • Lubkuluk: JS code support, created large star lighter-particle sprites
  • Orco Pixelado: Original concept for Starcaller class logo

This is XenonA7's version of HeartLychee's summoner character. The original Starcaller class is part of Lubkuluk's mod: https://github.com/lubkuluk/lubkuluks-joern-mod

Starcaller2 is an alternate mod I made from scratch using HeartLychee's assets. Starcaller2 has all-original combat arts, unique summoning mechanics, projectile sprites, and a character recolor to differentiate it from the original.

Feedback is welcome on my Discord:

!

Mod Content:

  • "Starcaller2" playable character
  • Extra building in Rookie Harbor for configuring summons
  • 19 combat arts (so far)
  • 5 ally options for summoning (so far)

starcaller2

Mod Initialization:

  • When installing the mod on an existing save file, look for this initializaiton message when you load the game: starcaller-init
  • This is how the starcaller2 mod sets your maximum ally capacity based on how many elements you have.
  • If you have a bunch of other mods installed, you might need to run back and fourth between maps a few times before it activates.
  • To play as Starcaller2, visit the Summoners' Lobby building in Rookie Harbor South.

Lobby Location:

Starcaller Location Starcaller Location Minimap

Summoning Mechanic:

  • Double-tap the "guard" button while in each element mode to summon a respective equipped ally.
  • Equip allies at the Summoners' Lobby building in Rookie Harbor South.
  • Maximum ally capacity starts at 1 and increases for each element you have unlocked (up to 5).
  • Different allies are available, each with their own HP/SP costs to summon.
  • Allies will passively drain HP during combat.
  • Your combat arts can interact with allies. Heal them, buff them, or sacrifice them for health.

Example Allies:

Rhombus Bot Description rhombus-bot

Dice Mage Description dice-mage

Install Dependencies:

Mod Loader Required (CCLoader2)

Required Dependency Mods

  1. extendable-severed-heads: https://github.com/CCDirectLink/extendable-severed-heads
    • Required for mods that add extra characters
  2. cc-alybox: https://github.com/lexisother/cc-alybox
    • Library mod needed for some features
  3. crosscode-extension-asset-preloader: https://github.com/elluminance/crosscode-extension-asset-preloader/releases
    • Allows mods to load DLC assets properly

About

XenonA7's version of HeartLychee's summoner character

Resources

Stars

Watchers

Forks

Packages

No packages published