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Implementation of raycasting pseudo-3D engine(similar to Wolfenstein 3D)

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Raycasting-Engine

Initial idea is to create fully working raycasting engine (simplified as in Wolfenstein 3D)
Then add support of textures, different maps(levels), serialization
After that I will try to create some kind of FPS shooter on base of this engine(maybe with some RPG elements)

Current progress

  • Implemented raycasting and 3D visualization of it (without textures yet)
  • Implemented proper collision detection with some sort of "wall sliding"
  • Improved general looks and added smoothing property (FXAA lol)

TODO:

  • Textures

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Implementation of raycasting pseudo-3D engine(similar to Wolfenstein 3D)

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