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Handle cases when player in water / on ladder for +bxt_tas_autojump #357

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merged 4 commits into from
Dec 16, 2022

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SmileyAG
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Closes #339

All credits goes to hoboken, the reason why it requested from my account is because he asked me to do so.

Need to merge HLTAS/hlstrafe#5 at first and I'll do rebase here to fix errors.

@@ -190,7 +190,7 @@ typedef struct cl_enginefuncs_s
void ( *V_CalcShake ) ( void );
void ( *V_ApplyShake ) ( float *origin, float *angles, float factor );

int ( *PM_PointContents ) ( float *point, int *truecontents );
int ( *PM_PointContents ) ( const float *point, int *truecontents );
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Did you check in ghidra that it doesn't modify point? Just in case

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yeah, it does not

@YaLTeR YaLTeR merged commit 87c3b15 into YaLTeR:master Dec 16, 2022
@SmileyAG SmileyAG deleted the autojump_predict branch January 5, 2023 13:56
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Handle cases when player in water / on ladder for +bxt_tas_autojump
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