0.5-pr1
Pre-release
Pre-release
- Added the bxt_record command which records a demo asap (to be used like:
bxt_record mydemo;map c1a0
). - Added the bxt_autopause cvar. If set to 1, automatically pauses the game on loads (to be used for segmenting).
- Added the bxt_show_hidden_entities cvar, set it to values 1 through 3 to show different categories of hidden entities (higher means more entities shown).
- Added the _bxt_min_frametime cvar which acts as fps_max but works with host_framerate. Also it accepts frametime instead of FPS, so where you would set fps_max to
x
you need to set _bxt_min_frametime to1 / x
.