Releases: YaLTeR/BunnymodXT
Releases · YaLTeR/BunnymodXT
0.5-pr1
- Added the bxt_record command which records a demo asap (to be used like:
bxt_record mydemo;map c1a0
). - Added the bxt_autopause cvar. If set to 1, automatically pauses the game on loads (to be used for segmenting).
- Added the bxt_show_hidden_entities cvar, set it to values 1 through 3 to show different categories of hidden entities (higher means more entities shown).
- Added the _bxt_min_frametime cvar which acts as fps_max but works with host_framerate. Also it accepts frametime instead of FPS, so where you would set fps_max to
x
you need to set _bxt_min_frametime to1 / x
.
0.4-b
0.4
- Added autostop for BS, OP4 and GMC. IGT yay.
- Fixed a bug with time and the jumpspeed HUD element.
- Added a viewangles HUD element.
- Get accurate info from the engine for the HUD elements (fixes the red HUD text flashing when running over 1000 FPS on Steam).
- Lots of secret TAS advancements.
0.4-a
0.4-pr3-b
0.4-pr3-a
0.4-pr3
0.4-pr2
0.4-pr1
- Fixed the bug with the speedometer position.
- Added the jumpspeed HUD element.
- Renamed all _pos CVars to _offset.
- Added _anchor CVars to HUD elements, should be set to two space-separated floating point values, the first one is multiplied with the screen width and added to the x offset resulting in the final x coordinate for the HUD element, the second one - with the screen height and y offset.
0.3
Now comes with a Linux .so!
- Added various HUDs, such as a velocity HUD, an origin HUD and a speedometer HUD.
- Added CVars to control those:
- - y_bxt_hud
- - y_bxt_hud_color
- - y_bxt_hud_precision
- - y_bxt_hud_velocity
- - y_bxt_hud_velocity_pos
- - y_bxt_hud_origin
- - y_bxt_hud_origin_pos
- - y_bxt_hud_speedometer
- - y_bxt_hud_speedometer_pos
BUG: Speedometer position is being got from y_bxt_hud_velocity_pos instead of y_bxt_hud_speedometer_pos.