Releases: Yatekii/imgui-wgpu-rs
Releases · Yatekii/imgui-wgpu-rs
v0.24.0
- Bump wgpu version to 0.17. @cwfitzgerald
v0.23.0
v0.22.0
- Change
BindGroup
insideTexture::from_raw_parts
toOption<BindGroup>
to allow bind group being created byimgui-wgpu-rs
@BeastLe9enD - Make
Texture::from_raw_parts
takeArc<T>
instead ofT
to avoid being forced to move into the texture @BeastLe9enD - Moved from Rust Edition 2018 -> 2021 @Snowiiii
- Updated
imgui
to 0.10 andwgpu
to 0.15. @parasyte
v0.21.0
Updated
- updated
wgpu
to 0.13 @Davidster - Internal: Use Fifo present mode in examples @Davidster
Fixed
- Fix issues with resizing due to the framebuffer size not being updated. @druks-232cc
v0.20.0
Updated
- updated
wgpu
to 0.13 @Davidster - Internal: Use Fifo present mode in examples @Davidster
Fixed
- Fix issues with resizing due to the framebuffer size not being updated. @druks-232cc
v0.19.0
Changed
- Split up render into two internal functions,
prepare
andsplit_render
. - Add
SamplerDesc
to TextureConfig
Updated
- updated wgpu dependency to
0.12
Removed
- unreleased
simple-api
and moved to https://github.com/benmkw/imgui-wgpu-simple-api
v0.18.0
Fix semver issues
v0.17.2
YANKED.
Updated
- updated wgpu dependency to
>=0.10,<0.12
v0.17.1
Updated
- updated imgui dependency to
>=0.1,<0.9
Removed
- unstable simple-api is now it's own, unpublished, crate.
v0.17.0
Changed
- Internal: translate shaders from SPIR-V to WGSL
Updated
- updated
wgpu
to 0.10
Fixed
- Internal: fix all warnings from static analysis (clippy).
- Internal: Do not render draw commands that fall outside the framebuffer
- Internal: Avoid wgpu logic error by not rendering empty clip rects