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Merge remote-tracking branch 'upstream/develop' into develop
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github-actions committed Dec 23, 2024
2 parents 5192868 + 99a9617 commit 9ee2719
Showing 17 changed files with 283 additions and 35 deletions.
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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
@@ -56,13 +56,14 @@ <h4>Beispiel:</h4>
<div style="float:left">Zurück: <a href="General_Layer_Functions.htm">Allgemeine Funktionen der Ebene</a></div>
<div style="float:right">Nächste: <a href="layer_get_script_begin.htm"><span class="notranslate">layer_get_script_begin</span></a></div>
</div>
<h5><span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2023 All Rights Reserved</span></h5>
</div>
<h5><span data-keyref="Copyright Notice">© Copyright <span class="notranslate">YoYo Games Ltd.</span> 2022 Alle Rechte vorbehalten</span></h5>
</div>
<!-- KEYWORDS
layer_shader
--><!-- TAGS
-->
<!-- TAGS
layer_shader
--></body>
-->
</body>
</html>
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@@ -4,7 +4,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>window_get_colour</title>
<meta name="generator" content="Adobe RoboHelp 2020" />
<meta name="generator" content="Adobe RoboHelp 2022" />
<link rel="stylesheet" href="../../../../assets/css/default.css" type="text/css" />
<script src="../../../../assets/scripts/main_script.js"></script>
<meta name="rh-authors" content="Mark Alexander" />
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@@ -14,30 +14,30 @@
<meta name="template" content="assets/masterpages/Manual_Keyword_Page.htt" />
</head>
<body>
<h1><span data-field="title" data-format="default">window_get_showborder.htm</span></h1>
<h1><span data-field="title" data-format="default">window_get_showborder</span></h1>
<p>This function gets whether the game is shown in a borderless window or not.</p>
<p>It corresponds to the <strong>Borderless Window</strong> option in the Windows <a data-xref="{text}" href="../../../../Settings/Game_Options/Windows.htm#graphics">Graphics</a> options; it gets the value of that checkbox <em>in-game</em>.</p>
<div data-conref="../../../../assets/snippets/Note_Windows_Only_Function.hts"> </div>
<p> </p>
<h4>Syntax:</h4>
<p class="code"><span data-field="title" data-format="default">window_get_showborder.htm</span>();</p>
<p class="code"><span data-field="title" data-format="default">window_get_showborder</span>();</p>
<p> </p>
<h4>Returns:</h4>
<p class="code"><span data-keyref="Type_Bool"><a href="../../../GML_Overview/Data_Types.htm" target="_blank">Boolean</a></span></p>
<p> </p>
<h4>Example:</h4>
<p class="code">var _border_shown = <span data-field="title" data-format="default">window_get_showborder.htm</span>();</p>
<p class="code">var _border_shown = <span data-field="title" data-format="default">window_get_showborder</span>();</p>
<p>The above code gets whether the window border is shown and stores the result in a temporary variable <span class="inline2">_border_shown</span>.</p>
<p> </p>
<p> </p>
<div class="footer">
<div class="buttons">
<div class="clear">
<div>Back: <a data-xref="{title}" href="The_Game_Window.htm">The Game Window</a></div>
<div>Next: <a data-xref="{title}" href="../The_Game_WIndow/window_enable_borderless_fullscreen.htm">window_enable_borderless_fullscreen</a></div>
<div>Next: <a data-xref="{title}" href="../The_Game_Window/window_enable_borderless_fullscreen.htm">window_enable_borderless_fullscreen</a></div>
</div>
</div>
<h5><span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2023 All Rights Reserved</span></h5>
<h5><span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2024 All Rights Reserved</span></h5>
</div>
<!-- KEYWORDS
window_get_showborder
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@@ -15,13 +15,13 @@
</head>
<body>
<h1><span data-field="title" data-format="default">window_mouse_get_locked</span></h1>
<p>This function returns if the mouse is <a href="../The_Game_WIndow/window_mouse_set_locked.htm">locked</a> (<span class="inline2">true</span>) or not (<span class="inline2">false</span>).</p>
<p>This function returns if the mouse is <a href="../The_Game_Window/window_mouse_set_locked.htm">locked</a> (<span class="inline2">true</span>) or not (<span class="inline2">false</span>).</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code"><span data-field="title" data-format="default">window_mouse_get_locked</span>();</p>
<p> </p>
<h4>Returns:</h4>
<p class="code"><span data-keyref="Type_Bool"><a href="GameMaker_Language/GML_Overview/Data_Types.htm" target="_blank">Boolean</a></span></p>
<p class="code"><span data-keyref="Type_Bool"><a href="../../../GML_Overview/Data_Types.htm" target="_blank">Boolean</a></span></p>
<p> </p>
<h4>Example:</h4>
<div data-conref="../../../../assets/snippets/Example_Mouse_Lock.hts"> </div>
@@ -34,7 +34,7 @@ <h4>Example:</h4>
<div>Next: <a href="../The_Game_Window/window_set_colour.htm">window_set_colour.htm</a></div>
</div>
</div>
<h5><span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2023 All Rights Reserved</span></h5>
<h5><span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2024 All Rights Reserved</span></h5>
</div>
<!-- KEYWORDS
window_mouse_get_locked
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@@ -19,7 +19,7 @@ <h1>fenster_setzen_farbe</h1>
<p><img>Das obige Bild hat zwei Ansichten mit zwei Ports, die jeweils an unterschiedlichen Positionen gezeichnet sind. Dadurch wird das Spielfenster so gestreckt, dass beide Ports Platz finden, und die Fensterfarbe wird verwendet, um den Hintergrund zu färben, wenn keine Ansicht angezeigt wird.</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">window_set_colour(colour);</p>
<p class="code"><span data-field="title" data-format="default">window_set_colour</span>(colour);</p>
<table>
<tbody>
<tr>
@@ -39,7 +39,7 @@ <h4>Rückgabe:</h4>
<h4>Beispiel:</h4>
<p class="code">if window_get_colour() != c_black<br />
{<br />
    window_set_colour(c_black);<br />
    <span data-field="title" data-format="default">window_set_colour</span>(c_black);<br />
}</p>
<p>Die obige <span class="notranslate">code</span> prüft, ob die Farbe des Fensters schwarz ist oder nicht, und wenn nicht, wird sie auf schwarz gesetzt.</p>
<p> </p>
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<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>debug_input_playback</title>
<meta name="generator" content="Adobe RoboHelp 2022" />
<link rel="stylesheet" type="text/css" href="../../../assets/css/default.css" />
<script src="../../../assets/scripts/main_script.js" type="module"></script>
<meta name="rh-authors" content="" />
<meta name="topic-comment" content="" />
<meta name="rh-index-keywords" content="debug_input_playback" />
<meta name="search-keywords" content="debug_input_playback" />
<meta name="template" content="assets/masterpages/Manual_Keyword_Page.htt" />
</head>
<body>
<h1><span data-field="title" data-format="default">debug_input_playback</span></h1>
<p>This function plays back previously recorded input.</p>
<p>The file can hold various types of input, depending on the types selected when the input was recorded using <span class="inline3_func"><a data-xref="{title}" href="debug_input_record.htm">debug_input_record</a></span>.</p>
<p>Regular input is blocked while recorded input is played back. This applies per type of input, e.g., if the loaded input contains only keyboard input, all keyboard input will be blocked during playback but mouse and touch input are still processed.</p>
<div data-conref="../../../assets/snippets/Note_Warning_Debug_Input_Function_Only_For_Debugging.hts"> </div>
<p> </p>
<h4>Syntax:</h4>
<p class="code"><span data-field="title" data-format="default">debug_input_playback</span>(filename);</p>
<table>
<colgroup>
<col />
<col />
<col />
</colgroup>
<tbody>
<tr>
<th>Argument</th>
<th>Type</th>
<th>Description</th>
</tr>
<tr>
<td>filename</td>
<td><span data-keyref="Type_String"><a href="../../GML_Overview/Data_Types.htm" target="_blank">String</a></span></td>
<td>The path to the file storing previously recorded input data</td>
</tr>
</tbody>
</table>
<p> </p>
<h4>Returns:</h4>
<p class="code"><span data-keyref="Type_Void">N/A</span></p>
<p> </p>
<h4>Example:</h4>
<p class="code"><span data-field="title" data-format="default">debug_input_playback</span>(&quot;input.data&quot;);</p>
<p>The above code plays back previously recorded input stored in a file named <span class="inline2">&quot;input.data&quot;</span>.</p>
<p> </p>
<p> </p>
<div class="footer">
<div class="buttons">
<div class="clear">
<div>Back: <a data-xref="{title}" href="Debugging.htm">Debugging</a></div>
<div>Next: <a data-xref="{title}" href="debug_mode.htm">debug_mode</a></div>
</div>
</div>
<h5><span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2024 All Rights Reserved</span></h5>
</div>
<!-- KEYWORDS
debug_input_playback
-->
<!-- TAGS
debug_input_playback
-->
</body>
</html>
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<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>debug_input_record</title>
<meta name="generator" content="Adobe RoboHelp 2022" />
<link rel="stylesheet" type="text/css" href="../../../assets/css/default.css" />
<script src="../../../assets/scripts/main_script.js" type="module"></script>
<meta name="rh-authors" content="" />
<meta name="topic-comment" content="" />
<meta name="rh-index-keywords" content="debug_input_record" />
<meta name="search-keywords" content="debug_input_record" />
<meta name="template" content="assets/masterpages/Manual_Keyword_Page.htt" />
</head>
<body>
<h1><span data-field="title" data-format="default">debug_input_record</span></h1>
<p>This function starts recording various types of input.</p>
<p>The types of input that you want to include are specified as a bitmask that can be a combination of the following constants: </p>
<table style="caption-side: top">
<caption>Debug Input Filter Constant</caption>
<colgroup>
<col style="width:50%" />
<col style="width:50%" />
</colgroup>
<tbody>
<tr>
<th>Constant</th>
<th>Description</th>
</tr>
<tr>
<td><span class="inline">debug_input_filter_keyboard</span></td>
<td>Include keyboard input</td>
</tr>
<tr>
<td><span class="inline">debug_input_filter_mouse</span></td>
<td>Include mouse input</td>
</tr>
<tr>
<td><span class="inline">debug_input_filter_touch</span></td>
<td>Include touch input</td>
</tr>
</tbody>
</table>
<p>If you want to record, for example, keyboard and mouse input the value would be <span class="inline2">debug_input_filter_keyboard|debug_input_filter_mouse</span>.</p>
<div data-conref="../../../assets/snippets/Note_Warning_Debug_Input_Function_Only_For_Debugging.hts"> </div>
<p> </p>
<h4>Syntax:</h4>
<p class="code"><span data-field="title" data-format="default">debug_input_record</span>(filter);</p>
<table>
<colgroup>
<col />
<col />
<col />
</colgroup>
<tbody>
<tr>
<th>Argument</th>
<th>Type</th>
<th>Description</th>
</tr>
<tr>
<td>filter</td>
<td><span data-keyref="Type_Constant_Debug_Input_Filter"><a href="debug_input_record.htm" target="_blank">Debug Input Filter Constant</a></span></td>
<td>A bitmask combining the different types of input to record</td>
</tr>
</tbody>
</table>
<p> </p>
<h4>Returns:</h4>
<p class="code"><span data-keyref="Type_Void">N/A</span></p>
<p> </p>
<h4>Example:</h4>
<p class="code"><span data-field="title" data-format="default">debug_input_record</span>(debug_input_filter_keyboard|debug_input_filter_mouse);</p>
<p>The above code starts recording both keyboard and mouse input, which can be saved to a file using <span class="inline3_func"><a data-xref="{title}" href="debug_input_save.htm">debug_input_save</a></span>.</p>
<p> </p>
<p> </p>
<div class="footer">
<div class="buttons">
<div class="clear">
<div>Back: <a data-xref="{title}" href="Debugging.htm">Debugging</a></div>
<div>Next: <a data-xref="{title}" href="debug_input_save.htm">debug_input_save</a></div>
</div>
</div>
<h5><span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2024 All Rights Reserved</span></h5>
</div>
<!-- KEYWORDS
debug_input_record
-->
<!-- TAGS
debug_input_record
-->
</body>
</html>
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<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>debug_input_save</title>
<meta name="generator" content="Adobe RoboHelp 2022" />
<link rel="stylesheet" type="text/css" href="../../../assets/css/default.css" />
<script src="../../../assets/scripts/main_script.js" type="module"></script>
<meta name="rh-authors" content="" />
<meta name="topic-comment" content="" />
<meta name="rh-index-keywords" content="debug_input_save" />
<meta name="search-keywords" content="debug_input_save" />
<meta name="template" content="assets/masterpages/Manual_Keyword_Page.htt" />
</head>
<body>
<h1><span data-field="title" data-format="default">debug_input_save</span></h1>
<p>This function stops recording input and saves it to the given file for later playback.</p>
<p>Recording of input must have previously been started with a call to <span class="inline3_func"><a data-xref="{title}" href="debug_input_record.htm">debug_input_record</a></span>.</p>
<p class="note"><span data-conref="../../../assets/snippets/Tag_note.hts"> </span> If you call this function in, e.g., a key press event this event will also be recorded (as the key press has already occurred at the time this function is called).</p>
<div data-conref="../../../assets/snippets/Note_Warning_Debug_Input_Function_Only_For_Debugging.hts"> </div>
<p> </p>
<h4>Syntax:</h4>
<p class="code"><span data-field="title" data-format="default">debug_input_save</span>(filename);</p>
<table>
<colgroup>
<col />
<col />
<col />
</colgroup>
<tbody>
<tr>
<th>Argument</th>
<th>Type</th>
<th>Description</th>
</tr>
<tr>
<td>filename</td>
<td><span data-keyref="Type_String"><a href="../../GML_Overview/Data_Types.htm" target="_blank">String</a></span></td>
<td>The path to the file to save the recorded input to</td>
</tr>
</tbody>
</table>
<p> </p>
<h4>Returns:</h4>
<p class="code"><span data-keyref="Type_Void">N/A</span></p>
<p> </p>
<h4>Example:</h4>
<p class="code"><span data-field="title" data-format="default">debug_input_save</span>(&quot;input.data&quot;);</p>
<p>The above code saves recorded debug input to a file named <span class="inline2">&quot;input.data&quot;</span>.</p>
<p> </p>
<p> </p>
<div class="footer">
<div class="buttons">
<div class="clear">
<div>Back: <a data-xref="{title}" href="Debugging.htm">Debugging</a></div>
<div>Next: <a data-xref="{title}" href="debug_input_playback.htm">debug_input_playback</a></div>
</div>
</div>
<h5><span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2024 All Rights Reserved</span></h5>
</div>
<!-- KEYWORDS
debug_input_save
-->
<!-- TAGS
debug_input_save
-->
</body>
</html>
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@@ -28,7 +28,7 @@ <h4>Beispiel:</h4>
<p class="code">if view_current = 0<br />
{<br />
    surface_set_target(surf);<br />
    with (obj_Effect)<br />
    with (obj_effect)<br />
    {<br />
        draw_self();<br />
    }<br />
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@@ -22,7 +22,7 @@ <h1>ini_öffnen</h1>
<p class="note"><b></b><b>WARNUNG!</b> Diese Funktion funktioniert möglicherweise nicht so, wie Sie es erwarten, da <span data-keyref="GameMaker Name">GameMaker</span> in einer Sandbox läuft! Bitte lesen Sie den Abschnitt über das <a href="../../../../Additional_Information/The_File_System.htm">Dateisystem</a> für weitere Informationen.</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">ini_open(name);</p>
<p class="code"><span data-field="title" data-format="default">ini_open</span>(name);</p>
<table>
<tbody>
<tr>
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@@ -19,7 +19,7 @@ <h1>ini_öffnen_aus_Zeichenfolge</h1>
<p>Diese Funktion erstellt eine temporäre Ini-Datei aus einer Zeichenkette und öffnet sie zum Lesen/Schreiben. Die Zeichenkette sollte korrekt als Ini-Datei formatiert sein (d.h. mit Abschnitten, Zeilenumbrüchen, Schlüsseln und Werten), ansonsten wird die Ini-Datei nicht korrekt erstellt. Beachten Sie, dass diese Ini-Datei temporär ist und aus dem Speicher entfernt wird, sobald sie geschlossen wird, wodurch alle darin gespeicherten Informationen verloren gehen. <a href="ini_close.htm"><span class="inline">ini_close()</span></a> Funktion gibt jedoch eine Zeichenkette der vollständigen Ini-Datei zurück, die dann auf <span class="notranslate">server</span> oder auf der Festplatte gespeichert werden kann.</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">ini_open_from_string(string);</p>
<p class="code"><span data-field="title" data-format="default">ini_open_from_string</span>(string);</p>
<table>
<tbody>
<tr>
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@@ -4,7 +4,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>ini_section_delete</title>
<meta name="generator" content="Adobe RoboHelp 2019" />
<meta name="generator" content="Adobe RoboHelp 2022" />
<link rel="stylesheet" href="../../../../assets/css/default.css" type="text/css" />
<script src="../../../../assets/scripts/main_script.js"></script>
<meta name="rh-authors" content="Mark Alexander" />
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@@ -4,7 +4,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>webgl_enabled</title>
<meta name="generator" content="Adobe RoboHelp 2020" />
<meta name="generator" content="Adobe RoboHelp 2022" />
<link rel="stylesheet" href="../../../assets/css/default.css" type="text/css" />
<script src="../../../assets/scripts/main_script.js"></script>
<meta name="rh-authors" content="Mark Alexander" />
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