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feat: enhance VRMSpringBone and VRMSpringBonePhysicsStrategy with opt…
…imized calculations - Refactored VRMSpringBone to improve the calculation of currentTail and prevTail positions, utilizing a more efficient approach for handling world and local positions. - Updated VRMSpringBonePhysicsStrategy to streamline inertia calculations and reduce temporary vector usage, enhancing performance in bone physics transformations. - Removed unnecessary temporary vectors to simplify the code and improve clarity in the physics strategy calculations.
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Yuki Shimada
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Jan 5, 2025
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