The CClient::ProcessServerPacket method in engine/client...
Critical severity
Unreviewed
Published
May 13, 2022
to the GitHub Advisory Database
•
Updated Feb 1, 2023
Description
Published by the National Vulnerability Database
Feb 22, 2017
Published to the GitHub Advisory Database
May 13, 2022
Last updated
Feb 1, 2023
The CClient::ProcessServerPacket method in engine/client/client.cpp in Teeworlds before 0.6.4 allows remote servers to write to arbitrary physical memory locations and possibly execute arbitrary code via vectors involving snap handling.
References