Locally cache assets that are normally streamed in POPULATION: ONE. Resolves numerous issues related to asset streaming & saves bandwith.
- Install the latest version of Python 3
- Install tqdm via pip (pip install tqdm)
You must perform this process after every game update
- Boot your game up and go to the main menu at least once
- Copy the
.json
file fromC:\Users\yourusername\AppData\LocalLow\BigBoxVR\Population_ ONE\com.unity.addressables
to the directory you extracted the localizer - Open
pop1_localizer.py
in a text editor, ensure thatbuild_number
is set to whatever is currently listed below- LIVE (non-playtest): v278
- Run
pop1_localizer.py
, wait for the download to complete (this is about 35GB worth of assets, so it will take some time) - Copy all of the
.bundle
files from the newly createdassets
folder toyour_pop_1_install_folder/PopulationONE_Data/StreamingAssets/aa/StandaloneWindows64
- Copy the
.json
file from the newly createdreplacement_json
folder toC:\Users\yourusername\AppData\LocalLow\BigBoxVR\Population_ ONE\com.unity.addressables
and overwrite the existing file