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Merge pull request #10 from gir489/master
Refactored SearchForSigs to use omin_ea
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# SigMaker-x64 | ||
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IDA SigMaker Plugin updated for the IDA Pro 7.0 SDK. | ||
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PLEASE NOTE: IDA Freeware 7.0 is NOT supported. | ||
IDA SigMaker Plugin updated for the IDA Pro 7.0 SDK by [dude719](https://github.com/dude719). | ||
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PLEASE NOTE: IDA Freeware 7.0 is **NOT** supported. | ||
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Originally made by P4TR!CK | ||
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Credits also go to bobbysing and xero|hawk | ||
Credits also go to bobbysing and [xero|hawk](https://github.com/XeroHawk) | ||
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Thanks to gir489 for the contributions | ||
Thanks to [gir489](https://github.com/gir489) for the contributions | ||
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RIP GameDeception | ||
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# Installation | ||
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Visual Studio will expect the environment variable IDADIR to resolve to your IDA 7.0 installation directory. | ||
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Visual Studio will also expect the SDK to be located at %IDADIR%\idasdk. Make sure these folders resolve in Windows properly before attempting to build the project. | ||
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# Running the build | ||
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Because IDA no longer has a native 32-bit compiled version anymore, the Release/Debug is the build script for the 32-bit version of IDA and Release64/Debug64 is the build script for the 64-bit version. | ||
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**Do not change the target platform from x64!** |
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